Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
There are a lot of kinks around VR on linux. Wayland has been better in my experience, but I still can’t believe SteamVR on linux just doesn’t have power management for the base stations implemented. Like, it works, there’s a fucking python script that can do it! But not via SteamVR.
I use an app on my phone to turn my base stations on and off.
Here’s hoping the Deck and whatever Deckard turns out to be means Valve is in the process of improving the situation.
This is a very, very bad idea.
SSDs are permanent flash storage, yes, but that doesn’t mean you can leave them unpowered for extended periods of time.
Without a refresh, electrons can and do leak out of the charge traps that store the ones and zeroes. Depending on the exact NAND used, the data could start going corrupt within a year or so.
HDDs suffer the same problem, though less so. They can go several years, possibly a decade, but you’d still be risking the data on the drive but letting it sit unpowered for an extended time.
For the “cold storage” approach you should really be using something that’s designed to retain data in such conditions, like optical media, or tape drives.
VR games work just fine in proton, as long as you’re on Vive or Index.
It’s the the headsets that don’t support linux, unfortunately.
Also more than half of games with AC do in fact run on linux right now, and the world hasn’t ended.
It’s not for everyone, it being a third instead of first person shooter with the complexity of a MOBA.
But goddamn I am obsessed.
And as an older, more chilled out gamer, the toxicity doesn’t get to me the way it used to when I played Dota after school every day.
No matter how well or badly a match is going, I’m managing to have fun regardless. I just don’t assign the emotional stakes to being the best player in a lobby, or to the matchmaking landing me on a winning team.
At the same time there is an absolute crap-ton of mechanics I enjoy, and I’m up to matchmaking with 9 characters selected. How is every damn aspect of every part of this game this fun?!
Worth noting, it is a publisher, not a developer. They fund and publish games from a litany of studios and probably own a lot of the IPs, and this leaves their partner studios in a precarious position, but as of yet, no studio has shuttered because of this.
…
It’s Actiblizz.
Holy shit, lot of games under that wing.
Maybe we can finally get a switch version of BallisticNG, they had to shut that down because nintendo version gates unity game releases, and they couldn’t update the engine without switching to the new license.
I watch Berm Peak (formerly seths bike hacks) and he recently did a video on a large expensive cargo bike intended for commuting with two kids.
He commented on the high price and safety features, and the large amount of time and resources spent on design to make it safe for anyone you might run into (as it’s large, unwieldy, and heavy as hell compared to normal bikes) and he in passing comments “but no-one wants to spend on keeping anyone else safe” and my jaw just dropped.
Everyone. Everyone wants to spend on that. Everyone who isn’t a goddamn psychopath who ignores the fact that you or someone you care about is just as likely to be on either end of such an accident.
Is that really just the default way to think in the states? I’ll spend on my survival, but no-one elses?
Improve the situation in the many, many, many, many proven ways that many, many, many, many, countries and cities already do?
It’s a crypto game. They’re basically all dead by now, and firing drd wasn’t going to save this one.
I’ve yet to need one. I dread the day, tbh.
While there is some truth to this, they did let some studios buy themselves back, including their relevant IPs, like gearbox.
Embracer bought a bunch of studios during the covid gaming bubble expecting investors that then didn’t show up. The idiots did intend to do something with all these IPs and studios, but then found themselves without money on hand to actually fund anything.
Now the studios and ips getting sat on are paying the price for that fuck-up.
Embracer owns DRG, among other actually good games.
They went on a studio buying spree during covid, thinking investor money can only go up. Which obviously it didn’t, and now they have more studios than they can fund.
But instead of doubling down on making good shit, the are doing this.
That makes even less sense. What do you mean by this sentence?
Embracer screwed up and let itself be absorbed into the Microsoft empire.
Embracer is still around, they didn’t sell anything to MS. They shut down a bunch of studios to stay solvent, and sold others, but MS didn’t buy any.
is like asking a snake why it attacks its prey. It’s a fucking snake. That’s what it does.
No it isn’t. Microsoft makes money. Asking why they shuttered a successful studio is like asking the snake why the fuck it bit off the end of its own tail, and what the hell it thinks it’s doing.
If they were shutting Tango down after they forced them to make a live-service clusterfuck that flopped badly, then you might have a point. But this is like if EA would have shut down Dice right after they made BF2, instead of funding BF3.
Embracer screwed up and let itself be absorbed into the Microsoft empire. They have their IP. They care about nothing else.
What? I feel like you’re mixing up some companies, these sentences make no sense in the context of Embracer.
For real. I’ve seen kids years younger than when I started pedaling scurrying around on these, and it instantly clicked why it’s a much better way to learn to stay upright on two wheels.
I wish my first bike had been something like that. Training wheels stop a bike from leaning into turns, so they don’t teach you anything about what it is like to ride without them.