I feel for these studios getting treated like crap. With these shutdowns from corps like MS and Embracer, I can only hope that indie devs learn the hard lessons taught here that conglomerates can never be trusted to operate in the interest of their subsidiaries. All buyouts are to these corps is the addition of “assets” to their spreadsheet, to be ditched the moment it’s more convenient than keeping them around.
Embracer at least had the excuse of genuinely fucking up their capital and shitting the bed in terms of having money on hand.
They were quite legitimately forced to shutter and sell things because they couldn’t fund their operation.
It was still their fault, because they stupidly bought up developers thinking big investor money was coming, which then just didn’t.
Microsoft has no such excuse. MS leadership has been asked multiple times why they did it, and they literally haven’t said a single fucking word that makes sense.
Microsoft has no such excuse. MS leadership has been asked multiple times why they did it, and they literally haven’t said a single fucking word that makes sense.
I feel like you’re defending the wrong thing here. Wondering why MS shudder the studio is like asking a snake why it attacks its prey. It’s a fucking snake. That’s what it does. That’s always what it does.
Embracer screwed up and let itself be absorbed into the Microsoft empire. They have their IP. They care about nothing else.
is like asking a snake why it attacks its prey. It’s a fucking snake. That’s what it does.
No it isn’t. Microsoft makes money. Asking why they shuttered a successful studio is like asking the snake why the fuck it bit off the end of its own tail, and what the hell it thinks it’s doing.
If they were shutting Tango down after they forced them to make a live-service clusterfuck that flopped badly, then you might have a point. But this is like if EA would have shut down Dice right after they made BF2, instead of funding BF3.
Embracer screwed up and let itself be absorbed into the Microsoft empire. They have their IP. They care about nothing else.
What? I feel like you’re mixing up some companies, these sentences make no sense in the context of Embracer.
I feel like you’re mixing up some companies, these sentences make no sense in the context of Embracer. Are you talking about Bethesda?
No. Microsoft.
That makes even less sense. What do you mean by this sentence?
Embracer screwed up and let itself be absorbed into the Microsoft empire.
Embracer is still around, they didn’t sell anything to MS. They shut down a bunch of studios to stay solvent, and sold others, but MS didn’t buy any.
I’ve heard its because of the games anti-corporate message.
But even as someone who blames their boomer-ass wintel admin coworkers for allowing AD to EEE its way into enterprise IT, I have a hard time buying that. That game was making too much money for that.
That’s probably not it, lol. You think some execs care about a games anti corp message if they are making money off of it? I highly doubt it
Yeah that’s why I said I don’t really buy the excuse myself, its just the only thing I could think of that really even starts to make sense.
And even then its far-fetched as shit.
That makes no sense.
Vandeley wasn’t always evil. Roxanne, Peppermint, Macaron, Korsica, all wanted the company to do good, and for a long while it did.
Vandeley only became “evil” because Kale mind-controlled Roxanne and made himself CEO.
I don’t know how that’s anti-corporate. A big part of the plot is that Vandeley grew so successful because it was a genuinely good company doing good things in the world, loved by all, before it became a dystopian world-conquering device at the hands of a villain.
Like I said that’s only what I’ve heard, but I haven’t played the Gamez and I doubt its true even if it did fit.
That’s just sad when you make something great and the trillion dollar monopoly just doesn’t care because it’s trying to save money and this isn’t a live service garbage or a big AAA ip.
Mind you, this game had literally 0 advertising before releasing and was a game pass day one title, it never had any chance of reaching high sales figures. They sabotaged it before it was even out
I mean, presumably he wasn’t wrong. Just… not at Microsoft.
Hi-Fi Rush still has some of the best animation in gaming this generation. I genuinely don’t know where they pulled that from, because it sure wasn’t from Resi or The Evil Within.
Microsoft is less a publisher and more a reaper.
They should get together and make a new studio, not owned by a big corpo and then make games similar to but copyright distinct from Hi-Fi Rush so they get all the money and not just a percentage.
Hasn’t tango survived though, they got sold to another company instead of just being shuttered
With how wearily often this seems to happen nowadays, I feel like if I was working somewhere like this I’d be looking at new work immediately as soon as I knew it was getting taken over.
Ideally, there should be some kind of way to prevent this happening in the first place.
But it’s easy for me to say this kind of thing from my pedestal. The only opinions that matter are from those who are involved. There’s nothing more depressing and scary than to know you could be jobless at a moment’s notice.
Imo work hours should result in equity and a say in how the company is run. Maybe a split like half the votes come from shareholders and half comes from the workers. And if the company does share buybacks, the worker share increases.
Or unionize and make it known that if the company is purchased, the union will walk out or start their own.
A union wouldn’t actually help in this case since MS laid everyone off anyway. They only cared about keeping the IP and wouldn’t have really cared about striking workers. Antitrust laws are supposed to stop industry consolidation due to a large competitor buying a smaller one, but courts have been doing their best to make them unenforceable.