• pyre@lemmy.world
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    1 month ago

    I didn’t say it’s wrong, I said it’s sad. also star field is objectively the sloppiest slop game even coming from the slop masters that are bethesda game studios. literally nothing about the game is remarkable.

    while skyrim had a mediocre story handled badly and annoying af characters, it was at least carried by great environmental design and some memorable side quests, which is to say it greatly rewarded exploration.

    the one real strength of their open worlds, and they threw that in the garbage to instead add fishbowls of minimally randomized and endlessly repeated slop separated by untold amounts of loading screens, tedious inventory management, and empty space where you do nothing but run in one direction. because there isn’t even anything you can encounter between points of interests so you don’t even explore.

    yes, it is slop. and it is sad that people are playing that game for the sake of justifying their ovehyped purchase rather than playing better games which is almost any other game you have heard of.

    • homicidalrobot@lemm.ee
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      1 month ago

      Shroud (and folks like me) with 200+ hours found the fun. The quest design in starfield has extreme lows, but it has some extreme highs that are probably helped if you watched the shows and films the quests are referencing. The faction questlines are stellar the first time through.

      If you just hate all quests and only care about gameplay outside of that, you should probably admit that to yourself instead of flinging buzzwords and design guesses around. Bethesda open worlds have always felt surprisingly dead, closest they’ve got is morrowind and oblivion with almost every npc having a domicile and a daily routine. Their open worlds have been panned as being empty, too quest-locked, too small (or artificially large), poorly balanced, and any number of other complaints that they’re trash/slop/unplayable.

      We’ve heard this take (new game bad, old game good) for the entirety of video games existing across basically every genre. If you don’t like it, cool. It’s a game where you assign your own goals after a point (or even from the get-go) so ultimately it’s on you to find a satisfying gameplay loop. It’s okay if you can’t, but it says something about you and not the title, especially when you turn into a goblin who can’t stand the fun or joy of others on public spaces