As I have recently bought a secondhand 2DS, I thought I would change things up a bit!

Let’s discuss the Nintendo DS series of portable consoles. What is your favorite version? What games are most memorable to you? What aspects do you like about it? What doesn’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

  • Berin@discuss.tchncs.de
    link
    fedilink
    arrow-up
    17
    ·
    edit-2
    3 months ago

    The DS series was the peak handheld generation for me. I like that the console’s design encouraged creative game mechanics, and it has some of my favourite games of all time. I have a DS Lite, a 3DS and a new 3DS, though I think the original DS line had the better game library compared to the 3DS.

    I think the game that best encapsulates what I love about the DS is The World Ends With You, a JRPG set in modern Tokyo that used both screens at once in its action combat system - to control two different characters. The bottom screen would have you use touch gestures to trigger attacks, while you needed to do button combos to control the character on the top. It was insanely fun!

    Other games I liked from the early DS era are Hotel Dusk, a detective game that is played in “vertical mode” so you hold the console like a book - and Osu! Tatakae! Ouendan!, the original Japanese version of Elite Beat Angels, a rhythm game.

    I also played all romance/otome games that were available in English for the DS, my favourite was Tokimeki Memorial Girl’s Side.

    The DS figured out touch-based interactions well better than smartphones which are like the main touch-based “handheld” nowadays. That is because you could dedicate the entire touchscreen for gameplay input, since you still had the top screen to show relevant game information. Smartphones on the other hand need to utilize the entire screen both for input and displaying stuff, which just doesn’t work as well imo.

    • Storksforlegs@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      I found I still used my original DS (lite) after getting the 3ds. The battery life was better, and also i found it lighter and comfier

      The battery in my original ds lite is still not terrible, in fact! (my kid uses it a lot)

  • Python@programming.dev
    link
    fedilink
    arrow-up
    10
    ·
    3 months ago

    The only memory I have of my 3DS is being really into a game and playing for so long that I was really really hungry. Then I turned on the 3D slider to get motion sick and not hungry anymore to continue playing the game. Perfect problem solving skills here.

  • homicidalrobot@lemm.ee
    link
    fedilink
    arrow-up
    9
    ·
    edit-2
    3 months ago

    Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.

    Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.

    TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!

    • the_weez@midwest.social
      link
      fedilink
      arrow-up
      3
      ·
      3 months ago

      I was going to mention Contact being a unique game, glad I’m not the only one who remembers it fondly. The reviews upon release where not great but I thought it was a pretty good game.

      • homicidalrobot@lemm.ee
        link
        fedilink
        arrow-up
        3
        ·
        3 months ago

        It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).

        • the_weez@midwest.social
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          I also think that the marketing failed hard. I don’t remember seeing any ads for the game, and the marketing in Japan made it seem like a bait and switch for Mother 3. It also released pretty close to the Japanese mother 3 release as well.

      • Midnitte@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        They did end up re-releasing it on Switch and mobile - but the removal of the dual screen combat mechanic seems like a dulling of the game (imo)

  • Riley@lemmy.ml
    link
    fedilink
    arrow-up
    5
    ·
    3 months ago

    Completely unique and very difficult to experience with alternative hardware nowadays (compared to the PSP which can be played on nearly everything). The games library is incredibly unique because small budget games still had a big chance to succeed.

  • Berttheduck@lemmy.ml
    link
    fedilink
    arrow-up
    4
    ·
    3 months ago

    My family had about 5 of these between us by the time we started getting into lites and 3d versions. I had the original chunky boy and a 3ds. We took them on holiday and played the brain training multiplayer games. Great fun, my parents even got into them for a bit and they said off video games a long time beforehand.

  • missingno@fedia.io
    link
    fedilink
    arrow-up
    4
    ·
    3 months ago

    Maybe the best library of all time, my DS collection is massive.

    The one thing that’s sad though is how many classics are unlikely to ever see a rerelease. Games that were designed around the hardware just won’t be the same on any other platform.

  • the16bitgamer@programming.dev
    link
    fedilink
    arrow-up
    4
    ·
    3 months ago

    My first system I could call my own (not sharing with siblings) was the fat Nintendo DS. It will always be my favourite out of nostalgia.

    But my primary DS is my New 3DS, does everything want and plays everything.

    For me the DS is the Pokemon machine, from the mainline series to the spin offs. Such a good time to be a fan of Pokemon. Even the knockoffs were fun like Fossil fighters.

    The DS was also a good rpg power house the first system I beat Chrono Trigger on.

    Then there was the slog of platformers, from new Mario bros, to license of game dubious quality, nicktoons unite anyone?

    The 3DS was just an overall disappointment in comparison, game selection was limited and 3rd parties just didn’t give it the time of day. Don’t get me wrong love my 2d Zelda and Metroid revivals on it, but outside of Nintendo games, it didn’t offer me anything.

    • misk@sopuli.xyz
      link
      fedilink
      arrow-up
      0
      ·
      3 months ago

      How do you stand image scaling on 3DS? It’s either poststamp sized or horribly mangled by non-integer scaling on a very low res display. It’s the reason I keep DSi along NN3DS.

      • the16bitgamer@programming.dev
        link
        fedilink
        arrow-up
        1
        ·
        3 months ago

        Honestly since the New 3DS screen is so small, the slight blurring is negligible to my eyes. So long as there isn’t certificating in the image, like shimmering and or screen tearing, I don’t noticed it.

  • Midnitte@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    I still miss the community gimmicks of the DS/3DS - Miis being shared wirelessly, pictochat, etc etc.

    We need more of that

    • DdCno1@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      3 months ago

      Still is. Better than giving them smartphones and it’s not like there’s a comparable newer device, except for maybe some emulation systems.

  • JCPhoenix@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    My first DS was the DS Lite. I bought it when the game “Contact” came out. Played various JRPGs on it, as I’m wont to do with handhelds. IIRC, the DS Lite was backwards compatible with GBA carts, which was great. I loved the look, feel, and size of it. Honestly, DS Lite is probably my favorite Nintendo handheld, with the Switch a close second.

    After that, I think the next DS that I had was the 3DS. Which I still have; I even booted it up earlier this year to try to play “Phoenix Wright: Ace Attorney – Spirit of Justice.” I didn’t end up playing it on the 3DS, since I have that anthology on Steam, but I wanted to see where I was.

    Games or series that I played a lot on the DS line were practically all of the mainline Ace Attorney games, and even some of the spin offs like the Professor Layton crossover and AA:Investigations. Fire Emblem was another. I think I played Awakening, Fates, and Echoes. I played at least one Pokemon game, too.

  • nogare97@lemm.ee
    link
    fedilink
    arrow-up
    2
    ·
    3 months ago

    The most memorable games of the DS era to me were Pokemon Mystery Dungeon Explorers of Time/Darkness/Sky and Dragon Quest IX as well as Bravely Default and Fantasy Life for 3DS. Mystery Dungeons story almost brought me to tears at the end of the main story and I just love the gameplay. DQ IX felt like I could play with friends/family because you create your party how you want it from scratch instead of picking up story relevant characters. In addition I really like the flexibility of the class system. This resulted in a bow wielding paladin that can obviously protect them, but also restore the mana of others and regain it for himself with bow skills and a priest that could give party wide elemental buffs from the ranger type class. Bravely Default because of the same class shenanigans as Dragon Quest. Here I remember making a vampire priest because the vampire gets the ability to potentially revive at the the end of a turn and the priest is the one responsible for reviving everyone else, so he should not stay dead. Fantasy Life was just a cozy grinding game.

  • rothaine@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 months ago

    E3 2004! The HYPEST

    We met Reggie, who’s about kicking ass and taking names.

    And the DS is revealed…and it COMES OUT THAT YEAR?! Whaaaaaa

    I was so hyped. I started saving my pennies right away.

    The multiplayer experience was unbelievable. No cables, no square box thing to play more than 2 players. And you didn’t even need multiple copies of the game! Just all play Mario Kart!

    The thumb strap was a neat idea, but not the easiest in practice. Though I did find it great for aiming in the Metroid FPS game, much better than the stylus.

    And OF COURSE it was backwards compatible!

    Loved it. Beautiful machine. I still have 2 DS Lites that work.