• 6 Posts
  • 180 Comments
Joined 4 months ago
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Cake day: June 28th, 2024

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    • Chrono Trigger, in SE’s HD-2D style. Do what they just did for Live a Live, change little to nothing but make it really pretty.
    • Final Fantasy 8. Why 8? Because it has the most room for improvement. I expect SE not to keep FF remakes faithful, and 8 is the one that will benefit from that. Just retell the story in a better game that doesn’t punish you for leveling up.
    • Kid Icarus Uprising. This doesn’t need more than a straight port really. One thing I’d really love to see though is a more competitive Light vs. Dark that restricts players to base weapons only, no min-maxing in PvP.
    • Any classic Tales games that was never released in the west. They keep rereleasing newer entries, but where are the 2D classics? I especially want Destiny DC/2, Legendia, and Phantasia PSP.
    • This is an extra impossible pipe dream for several reasons, but it’s my list and I’m allowed to dream. I wish the Boktai series could come back in some form. Silliest way to do it could be to sell it with a USB-C Solar Sensor attachment for the Switch, but that’s extra not happening. Even if we have to lose the original hardware though, I’d just like to see this game made available in some form…


  • Unlike the Gamecube and Xbox, which used DVD-like discs but just weren’t licensed as DVD players (though Xbox later sold a “DVD Playback Kit” meant to cover licensing fees), Dreamcast’s GD-ROMs were closely based on standard Compact Disc technology, just with dual-layer discs.

    Upgrading the hardware would’ve increased costs considerably, GD-ROMs were meant to be a lot cheaper than the still very new DVD technology. Tech that did get cheaper by the time the PS2 hit the market nearly two years later, but Sega wanted to be early.



  • The slowdown problems you experienced may be relegated to the Switch version, because…it’s the Switch.

    It’s a 2D puzzle game. It’s not doing anything the Switch shouldn’t be able to handle. Champions never had any problems. Even the Wii was perfectly capable of running 20th, and not much has actually changed since then.

    Like, I know the Switch is not the beefiest system ever, but this is not a game that should need a PS5 Pro or whatever.

    You may not like playing against bots, but you’d also hate playing against absolutely no one.

    That’s the current state of every platform but Switch.

    I’m well aware that crossplay isn’t trivial, but it’s too important to not be a priority. If you’re making a multiplayer game and you want it to have a playerbase, crossplay is vital to keep your game alive. A publisher the size of Sega has the resources to get it done.

    I don’t know that some new game is going to solve the player acquisition problem without a new gimmick.

    Does simply being content-complete count as a gimmick? It’s something we still haven’t seen yet in the west. I think 20th and Chronicle had a ton of great things to offer new players. Chronicle’s JRPG story mode might be the most innovative onboarding experience any puzzle game has ever seen.

    Too bad the west never saw it.