Although the demo showed me this was more of a puzzle game than a strategy game (not big on that), the writing was so great and I love the aesthetic and the world concept. Should be a lot of fun.
Been playing it a few hours. So far the tactical part feels very similar to Fights in Tight Spaces but more forgiving. Puzzly, lots of interactions with environment.
The writing is really well done and the humor and tone are wonderful in the way only brits can do it.
There is something about an out-of-work elite strike team having to rely on public transport and using the lead wizard’s mom’s apartment for HQ while they are still taking everything seriously.
The demo was a lot of fun, I’m looking forward to play to it once I’ve finished my latest acquisitions.
Neat. I played the dev’s last game (Heat signature) and thought it was way too complicated, but this looks a lot more up my alley. Being able to rewind your turn is really nice, too.
Yeah, I distinctly remember rage-quitting Heat Signature. There’s an indie fascination with putting deeper, more complicated consequences on failure that just does NOT work out when players are still trying to understand how the game even works.