Alternate account for @simple@lemmy.world

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Cake day: July 3rd, 2023

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  • as well as adding a lot of extra work for modders to keep things up to date.

    This is my big takeaway too… More frequent updates means more version mismatches and more trouble to modders and server hosters to have to constantly update. Not sure what’s the goal here because I don’t think people are clamoring for tiny updates.




  • simple@lemm.eetoGames@lemmy.worldThe Eurogamer 100
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    9 days ago

    Definitely a lot of oddballs here. Why is Grow Home on the list when Grow Up, the sequel, is literally the same game but so much better?

    Also pokemon go being in a top 100 list. Hilarious.

    And am I reading this right, there isn’t a single Bioshock game here? Kinda expected more from Eurogamer.



  • Countless games have had successful remakes, and crazy profits.

    The vast majority of remakes, even the bigger budget ones tend to be of smaller games. Games that are easier to recreate or port. Bethesda games are huge, and it’d need to be ported to another engine and redo everything from voice acting to the open world visuals. Even if they’ll bother with all that, I don’t think there’s a demand to remake Bethesda’s older, clunkier games.





  • They failed spectacularly with Fallout 4

    Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.

    I think ES6 can still be good but it needs a lot of change from Bethesda’s side. For one, they should either trash the engine or fix its issues. It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.

    If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.








  • simple@lemm.eeOPtoGaming@lemmy.worldHigher difficulties in every single RPG.
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    14 days ago

    Another is DOOM Eternal, a game where you’re running at Crack addict speed, and then they put in this dude with a shield that reflects your whole way of doing damage.

    Marauders? I actually kind of like them, they provide a new kind of threat that you can’t just run over by unloading your weapons and quick swapping the gauss rifle. That said, fighting more than one at a time really does suck.