Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn’t matter, but that was clearly not the design intent.
Ultrakill does the “swap between weapons quickly for interesting combos” much better IMO – it’s not necessary but it’s a value add and it’s super fun to pull off.
I lowered the difficulty, and I were able to kill bigger enemies with the weapon of my choice. But they became bullet sponges. There’s no fun in that. I too prefer 2016, I like my shotgun.
That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended strategy. Doom is about turning off your brain and slaying.
Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.
Sounds more like an “easy mode” thing. Have certain enemies immune to certain guns on the harder difficulties. Want to just use the shotgun? Play easy mode. Want to be more strategic? Play a harder difficulty.
I guarantee you that would be boring as fuck.
Might as well play with cheats on if you just don’t want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.
Nah, the only times I want to play doom are when I want to turn my brain off. Shoot moving thing. Great success.
It’s a good thing Doom 2016 exists then.
For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn’t matter, but that was clearly not the design intent.
Ultrakill does the “swap between weapons quickly for interesting combos” much better IMO – it’s not necessary but it’s a value add and it’s super fun to pull off.
I lowered the difficulty, and I were able to kill bigger enemies with the weapon of my choice. But they became bullet sponges. There’s no fun in that. I too prefer 2016, I like my shotgun.
When you want to win an internet argument so badly that you miss the point on purpose.
That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended strategy. Doom is about turning off your brain and slaying.
Some guns are better for different situations, but most guns are useful in any situation.
Why’s that boring? It sounds better than rock-paper-scissors with different guns
Doom II wasn’t boring.
If you could play through all of Doom II using only the super shotgun without constantly running out of ammo you were playing on easy.
Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.
The Super Shotgun game
Nah. Go try out Enchain, you only have one gun for the game but it works pretty damn well.
Sounds more like an “easy mode” thing. Have certain enemies immune to certain guns on the harder difficulties. Want to just use the shotgun? Play easy mode. Want to be more strategic? Play a harder difficulty.