• TachyonTele@lemm.ee
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    5 months ago

    Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

        • DarkThoughts@fedia.io
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          5 months ago

          Dude… You are the one missing the point here. lol We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

          • TachyonTele@lemm.ee
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            5 months ago

            They DID make their modern new engine. They spent five years upgrading gamebryo/craption. They aren’t going to change engines.

            That is their modern engine.
            I don’t know how else to spell it out lol.

            That’s all they’re going to use.

            • CaptPretentious@lemmy.world
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              5 months ago

              They had a turd. They polished it up a little. It’s still the same turd.

              Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.

    • WraithGear@lemmy.world
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      5 months ago

      It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.