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i like the internet
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You’re missing the point of what I said. Concord and Dustborn did not try to send a message, they tried to get the profits they thought would come from associating with the message, and implemented it horribly. This is not activism. That would be like saying Instagram changing their logo to rainbow for a month is activism.
As for true activism, video games are both entertainment and an art form. Saying to “leave that shit at home” is missing the point of artistic mediums in their entirety.
You’re telling me that a bland and generic Overwatch clone with character designs that were reductive to the groups they were supposed to represent failed because of activists? The games you listed didn’t fail because of activism, they failed because their “activism” was a marketing stunt instead of being actually progressive. There are plenty of games developed by people that care about those issues where they’re represented accurately and appropriately. Those games usually do well and win awards. Making a game where you meaninglessly and inaccurately pander to minority groups is not the result of activism, it’s trying to leech off of actual activism.
You would have to jump through a lot of hoops to conclude that activism makes you a bad game developer. If they’re exploiting their customers constantly to try to increase profit margins, they are more than likely exploiting their workers, who they have much more control over.
It’s because of their shitty horrible business practices, nobody wants to pay $100 for a rushed game and nobody wants to invest time into their 500th live service game that they’ll stop supporting in a year.
There are plenty of record breaking games that have released while the industry has been “filled with activists.” Many of them are even about politics, like Helldivers 2.
In what way
You’re probably right tbh
I honestly don’t understand point 1. no matter how much people say it.
Maybe I’m naive because it wasn’t confusing to me personally, but it is only one extra step to create an account. When people explain the Fediverse to new people they compare it to e-mail anyway, which basically has the exact same sign-up structure. The only difference to me is the way it is advertised. Nobody in general says “you need to join e-mail”, it’s usually “join GMail” or “join Yahoo”. I don’t know how it would be solved without detracting from the “choose the instance that is right for you” experience though, since the instances with the most support and funding will obviously hold the most influence (as we currently see with lemmy.world and lemmy.ml, not to mention pixelfed.social).
IDK maybe I’m wrong, lmk, but I don’t think choosing an instance is all the friction it’s said to be.
The big instances are definitely slower though.
Maybe I’m the outlier but I have always failed to see chat history being very important. Realistically when is the last time you’ve combed through chat histories and why? If it’s to look for important information you can just write down the important parts and the rest is useless. I’m not trying to be elitist or anything I’m just genuinely curious hoping someone can explain this to me.