Yeah, I don’t fully understand why Nvidia cards have this problem on first setup with so many distros. On Windows, the default display driver can at least boot with reduced resolution on most cards made in the last 15 years until you install proper drivers. It seems like the Linux kernel and common desktop environments ought to be able to do the same.
Maybe this is better in the 6.x kernel, I haven’t tried it. I’m not too much of a tinkerer, so the bleeding edge doesn’t interest me. I just want a good shell, POSIX for personal coding projects, and the ability to play games on Steam. Mint is great for that once you get past the initial display driver issues.
I’ve been using Mint for about 6 months now and it works with Nvidia just fine BUT the new user experience isn’t great. You have to use the nomodeset kernel option and install Nvidia drivers, otherwise you’ll boot to a black screen.
Helpful guide: https://forums.linuxmint.com/viewtopic.php?t=421550
I do quite like the stability of Cinnamon/Debian, and I think this problem is solvable (even if I have to solve it myself). I generally do not want to spend a lot of time futzing around with my desktop environment, but this is one thing I need to have.
I saw that and tried it pretty early on. That just moves the screen, it doesn’t fill the quadrant.
Updated to be specific, I’m using Cinnamon. Muffin is the builtin tiling window manager for Cinnamon and it does exactly what you’re describing. The problem is that it moves tiles, it doesn’t absolutely position them. You have to keep moving tiles around to get them where you want them, Rectangle just has hotkeys to immediately place and resize to fit the active window for each quadrant that it supports:
ctrl+cmd+left
: top left quadrantctrl+cmd+right
: top left quadrantshift+ctrl+cmd+left
: bottom left quadrantshift+ctrl+cmd+right
: bottom left quadrantalt+cmd+left
: left halfalt+cmd+right
: right halfalt+cmd+up
: top halfalt+cmd+left
: bottom halfalt+cmd+f
: full screenIt’s hard to express how natural that feels after using it for a bit, and I’m still using a Macbook for work so the muscle memory is not going away.
i ain’t won jack alot from the squattery
This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn’t have to play a game I hated to see the story of TLoU 2.
It’s been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?
The math here is beyond me, but this statement from the paper seems contradictory:
Planck time is derived from the speed of light and the gravitational constant. So wouldn’t there be at least four universal constants?