Also interesting in that regard Androgen insensitivity syndrome: Despite different root causes, it is something of the opposite of Chapelle syndrome. People who possess XY chromosomes, but possess female genitalia.
formerly /u/squirrelrampage on Reddit
Also interesting in that regard Androgen insensitivity syndrome: Despite different root causes, it is something of the opposite of Chapelle syndrome. People who possess XY chromosomes, but possess female genitalia.
It still bothers me that the cube inside the cube is bigger than the outer line, despite forming the outer line during the intro animation. It will never stop bothering me.
My ‘I’m No Fucking Predator Or Pedophile’ T-shirt is raising question already answered by my ‘I’m No Fucking Predator Or Pedophile’ T-shirt.
Yes and no. Like in Stardew Valley, technically you can romance every NPC in your party, but in practice you have to meet certain criteria to do so and those differ from character to character. Of course, it is possible to “game” that system.
The most famous one ATM is probably “Baldur’s Gate 3” which offers a wide variety of mechanics and stats to measure if an NPC member of the player’s party is romantically interested in the player character. Two examples given in the talk I linked are the VNs “Monster Prom” or “First Bite”.
I love this game (500 hours played), but I have to bring up a point of criticism…
One aspect which has not aged well IMHO is the “kindness coin” mechanic: The exchange of goods for the NPCs’ friendship and/or affection. You give the NPCs stuff, then you give them more stuff, then some more on top, then you get a cut scene and then you get back to giving them stuff until you trigger the next one.
Yes, the requests on the blackboard and the occasional personal quest mix up things a little bit, but overall the mechanic remains the same and for me over the years this has cheapened the interaction with the NPCs for me somewhat: They are mostly transactional and predictable to the point where you can calculate their outcome.
You have to give character A so-and-so many objects X to romance them. It takes so-and-so many days to do that.
Sure, the “kindness coins” mechanic was industry standard at the time, but I wish there were more variety in regards to the interactions with the NPCs, because they are amazingly written and I wish there was more to do with them besides giving them stuff over and over again.
There is a legitimate reason why we may see “something” in the future.
Ubisoft accepted subsidies from the French government for the production of BGE2, which puts BGE2 in a similar place like “Skull and Bones”: “Skull and Bones” was partially financed by subsidies from the Singaporean government. So BGE2 is trapped in the same weird limbo “Skull and Bones” was trapped in for years. Ubisoft has to figure out whether they actually want to finish the game or write a big, fat check to the French government.
We all know how that turned out for “Skull and Bones”, so I am not going to get my hopes up.
How often does it need to be said? Do not preorder games based on what they looked like in the trailers!
The benefit of use high-end cameras (like those from Arri) is that they usually have a higher range for ISO (light sensitivity) and aperture, which makes it easier to shoot without setting up lighting for every specific shot. Most people know this from smartphone cameras: Cheap ones struggle in low-light settings while better ones will still be able to produce decent pictures.
Yeah, Majestic was incredibly interesting because it was an attempt to create an Alternate Reality Game (ARG) that was more than just a marketing campaign and could support itself financially. Its failure led to ARGs being abandoned as standalone games and ARGs mostly remained marketing which - ultimately - led to a slow, but inevitable decline of the ARG as a genre when the marketing money dried up.
They also leave out half of the story: The whole thing already started in October. After months of harassment one of the employees snapped and called their shit out. But they leave that part out, claim they got attacked out of nowhere and play the victims.
“Hey, are you playing that super popular, brand new open world survival base building game?”
“No, I am playing the other super popular, brand new open world survival base building game.”
Sure, the death of the live service hype plays a role, too, but in my view it is mostly due to the gravy train of cheap money coming to a halt: Lots of companies are scaling back because they had funded themselves with loans while laundering profits through tax havens. Gaming companies are not much different from tech companies and media companies in this regard. Those are also in hot water ATM and fire people in order to stabilize their cash flow.
At the end of the day, gaming companies are going to invest far less in the future. Games such as “Spider-Man 2” and other AAA titles with exorbitant budgets will become rare. This has been a trend for years.
Thus I am rather certain that 2023 was one of the last years where we have seen a strong line-up of high quality, high budget titles alongside indie success stories.
I wonder if 2023 will go down as one of the last good years for gaming (and even that only works if you ignore all the layoffs that already happened).
Piranha Bytes is/was owned by Embracer, that should say everything about its chances of survival.
*flute starts playing in my head*
Oh my glob! What hav you done!?
Additionally to what has already been mentioned: People are susceptible to politics that confirm their prejudices. Right-wing political thought is largely based on confirming that whatever prejudices people hold, they are morally good and justified. Thus elevating an in-group above out-groups. That is a powerful lure.