The art style reminds me of Scavengers Reign.
The art style reminds me of Scavengers Reign.
he’s gone off the rails in the last 6-12 months - complaining about needing more linux devs
It’s also ironic in light of his history of loudly bashing linux and linux game development.
I can’t think of anything good to say about Tim Sweeney.
I might give Backpack Battles a try. It doesn’t look like my usual style, but I heard there’s some good strategy under the surface, and I like that it’s made with Godot.
This is misleading. Matrix respects the e2ee setting that you choose when creating a room, and it’s enabled by default.
Whether to use encryption is a per-room setting, not per-server. It’s controlled by the person who creates the room, not the server admin. It’s on by default, and cannot be switched off later.
Rooms can be created without it because that makes sense for large public rooms, like those migrating from IRC, where privacy would defeat the purpose.
Keybase was popular with some Hacker News users for a while, but now that it’s owned by Zoom, anyone concerned about privacy ought to think twice before using it.
XMPP might be worth considering if you’re hosting for yourself and all your contacts. I suggest avoiding it for public use, mainly because features are piecemeal and coordinating them across everyone’s clients and servers is a bit complicated. (Also, I don’t know if there’s a good XEP for encrypted search.)
Back when encrypted search was being developed for the Electron app, I think someone had it working in a standalone browser as well. Perhaps that was with the help of a browser add-on; I don’t remember for sure. I suspect github.com/t3chguy would know, as he seems to be active in discussions of that feature. It might be worth asking him about it.
Does it have feature parity with Element yet?
Not yet. It’s in beta.
https://element.io/labs/element-x
EDIT: Nheko is NOT a mobile client.
If you specifically meant mobile, you could have said so. Your statement was, “every other client has even more drawbacks when it comes to E2EE.” Nheko disproves that statement. It also suggests that some alternative mobile clients might handle E2EE at least as well as it does. You might want to try them.
By the way, text search with end-to-end encryption happens to be tricky to implement, and Matrix projects aren’t funded by corporations with deep pockets. Tempering your expectations regarding development speed is probably worthwhile here.
Correcting some misconceptions…
Element for Android doesn’t support searching in encrypted channels
That’s true of regular Element for Android, but it’s being replaced with Element X (which is built with Rust). I would expect search to be added there if it isn’t already.
and I think you can’t use E2EE in the browser at all(?)
I have done it in Firefox, so that’s false. Perhaps you had trouble with a specific browser?
plus basically every other client has even more drawbacks when it comes to E2EE.
Nheko handles E2EE just fine, so that would seem to be false as well.
Since you’re looking for recommendations, it would help if you said which clients you tried and what problems you had with them.
In case you haven’t seen it, you can set a Features: E2EE filter on this list:
https://matrix.org/ecosystem/clients/
Not really an answer to your question, but just to make you aware of some options:
Have you considered using subkeys for each of your machines, signing things with those, and keeping their master key someplace safe? That would limit your exposure if one of those machines is compromised, since you could revoke only that machine’s key while the others remain useful (and the signatures they have issued remain valid).
Are you setting expiration dates on your keys? That can bring some peace of mind when you lose your key/revocation data.
Sid Meier’s Pirates! is a wonderful mix of exploration, sea battles, romance, swordplay, trade, and subterfuge.
Tropico 2: Pirate Cove is one that I’ve only played briefly, but I remember it having a fun style that made me want to try it in depth some time.
After decades of license strangleholds by the likes of MPEG LA and Microsoft, it’s refreshing to see open codecs adopted in mainstream hardware and APIs. Hooray for progress!
Relevant community, for people who like free games:
“Innovative smartphone surveys?”
Please.
It’s written correctly. “All but” in the sense used here means almost. “All but certain” means a hair’s breadth from absolute certainty.
(Also, “lose” is the word you were looking for; not “loose”.)
I’ll consider the possibility that the engine is blameless when I see two Unreal Engine games that do it well, hinting that it’s not unreasonably difficult. Sometimes a tool just doesn’t work well for certain uses. That could be due to a design that tries and fails, or one that doesn’t try at all and lacks a good foothold for a custom approach.
In any case, my comment is not about one specific issue. Thus the words “for example”. The point is that what GGP said was obvious is in fact not obvious. Blizzard might very well have passed on that engine because of limitations they found, regardless of whether they detailed them publicly.
Unreal Engine checks all of those
No, I don’t believe it does. In particular, Section 4: “How You Can Share the Licensed Technology When It Isn’t Part of a Product” imposes restrictions that contradict the very first clause in the Open-Source definition: “Free Redistribution”.
At a quick glance, I expect the royalty requirements fail the first clause as well, but there’s no point in combing through them for this conversation, given the above.
You obviously want to believe otherwise, though, and I don’t want to argue with you. Feel free to test it in court. Good luck.
Read the license. It’s what we generally call “source available”, but it does not qualify as open-source.
https://en.wikipedia.org/wiki/Open_source_license
https://en.wikipedia.org/wiki/Source-available
It brings up the issue of royalties because those are part of Unreal Engine’s license terms.
I have good news for you:
https://www.polygon.com/24074441/gigantic-game-relaunch-rampage-edition-steam-release-date