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Joined 1 year ago
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Cake day: July 14th, 2023

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  • Humanity is so fickle, it’s impossible to tell.

    In the US, we went from overwhelming opposition to gay marriage to overwhelming support in less than a decade.

    On the other hand, we went from aggressively eradicating CFCs and fixing the ozone hole to dragging our feet on renewable energy for several decades.

    Even further back, we went from back-to-back world wars and economic collapse to a tentative global peace and prosperity.

    Monarchy seemed inevitable for ages, and then multiple democratic revolutions all sprang up in quick succession.

    Equality was fundamental to the Constitution, but we still haven’t healed the wounds of slavery.

    There seems to be no telling. Some problems languish for a long time, but then see massive improvements in the blink of an eye. Some obvious fixes lay dormant for an offensively long time.

    When I think about this stuff, I get a weird mix of hope and despair and guilt and frustration and impatience.

    It seems unfair that we got stuck with these particular crises, with no guarantee that we’re actually prepared to handle them. (Maybe that’s the entire story of humanity.)

    And then I remember what Tolkien had to say about such things:












  • The only thing I hate about Winter is not Winter’s fault, and it’s basically what you said:

    Work is somehow perfectly scheduled so that you’re inside, staring at a brick wall for 90-100% of the daylight hours for 5 out of every 7 days.

    Winter is beautiful in ways that are completely unlike the other seasons, but unless you’re very fortunate you only get a few glimpses of it.

    I feel like if you were designing a society to make people suffer, that’s how you would do it.





  • I take it from your exasperation that you want a game to “just be good already”, from the very start. So I’ll exclude anything that takes too much thought or investment to start having a good time.

    • Deep Rock Galactic
    • Tunic
    • Pacific Drive
    • Gorogoa
    • Hardspace: Shipbreaker
    • Hand of Fate 2
    • FTL
    • Styx: Shards of Darkness
    • House of the Dying Sun
    • Hitman Go and Lara Craft Go
    • VVVVVV




  • Yearly refreshes make a lot more sense for phones, where the OS defines a lot more of the app lifecycle and common features, consumers might be interested in non-performance hardware upgrades like cameras, and things tend to be less spec-sensitive in the first place.

    For a gaming device, giving devs an uneven foundation and users a confusing compatibility matrix would spell doom.

    Edit: I should probably clarify that I wasn’t saying a yearly refresh for phones is good. Just that the context of Android+iOS is very different from the Steam Deck, and that context makes more frequent refreshes more attractive to consumers and less damaging to developers than it would be if applied to the Steam Deck also.

    Edit 2: I also just realized this is not the same story as the one a day or two ago that drew a direct comparison to phones. So I guess I should’ve gone back and commented on that one instead. I just wanted to share cuz I’ve had a lot of meetings about device support and consumer upgrade habits, as a mobile dev and as a game dev, and I don’t think most people would guess quite how different those two worlds are.