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Joined 4 days ago
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Cake day: December 22nd, 2024

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  • you value Steam’s honesty

    Both are multi-millionaire if not billionaire companies. There’s no way to attribute virtues like “honesty” to corporate entities.

    But GOG is a much worse store than Steam, lacking features Steam had a decade ago and, most importantly, being loudly indifferent to how the games work on platforms other than Windows. Any gaming thread gets flooded by GOG fans talking about how we should support them anyway, because they’re great and anti-DRM… Except I’m telling you they aren’t, if their own games are at risk of being pirated they add DRM, if somebody wants to publish games protected by DRM on their platform they allow it. That’s not anti-DRM.

    Steam’s DRM is disabled by default, and Valve is aware it’s trivially easy to bypass and said multiple times they don’t care. That’s just as “anti-DRM” as GOG if we go by their actions, rather than their marketing claims.

    Don’t fall for marketing claims when they themselves are using DRM, it’s ridiculous.




  • strong DRM stance

    They have allowed content protected by DRM into their store four times already, which is not surprising, given GOG is owned by CD Projekt Red who included DRM into their own DLC for Cyberpunk, including on GOG. That’s not “strong” in any sense of the word.

    So in other words, they sell you the “feel good” anti-DRM narrative but quickly look the other way when it’s good for business. At that point, might as well purchase on Steam, where DRM is common but optional and Valve actually cares about making the games platform-agnostic, easy to backup, easy to share, etc.

    EDIT: cool downvotes, doesn’t change the fact that GOG provides software protected by DRM on their “strongly anti-DRM platform”. There is no amount of downvotes in this world that can change this reality.


  • The N64 is got objectively better graphics - being able to do perspective correction, having actual awareness of the fact that 3D objects have depth (z-buffer) and floating point precision. It’s just extremely harmed by the low storage of the cartridges.

    The PS1 can barely do 3D, being forced to calculate polygons but having no idea what to do with them, with warping geometry and textures deeply distorted.





  • There’s a difference between tech geeks and tech bros.

    The tech bro is selling you NFT web 3.0 AR experiences, the tech geek might be learning Docker to self host a Lemmy instance, not because he needs to, but because it’s fun.

    Both have always existed: one was selling you some horrendous domain during the .com bubble, a plot of land on Second Life or even a perfect marriage based on a secret algorithm running on his Commodore 64, the other was busy playing muds and learning how to make free calls by ringing weird tones into a public telephone.


  • Sometimes you want to read something that blows your mind and innovates at the edge of philosophy.

    Sometimes you want to turn your mind off and be entertained with interesting but predictable stories in interesting futuristic settings.

    Both are equally valid experiences, both have merit, and both can equally be science fiction. You don’t get to gatekeep and entire genre based on what portion of the experience appeals to you.










  • VRR works really well already - some Nvidia users might lose extra functionality like Reflex Ultra that, when paired with VRR, can smartly adjust the frame rate cap. But VRR itself works.

    HDR is a difficult beast though… It’s hard even on Windows, and very problematic on Linux (though with Gamescope, KDE Plasma and Wayland you can kinda use it already).