Valve have something up their sleeves to contend with Quest.
Shine Get
Valve have something up their sleeves to contend with Quest.
Nice! And MIT too. Perfect; I’ve given it a star now.
So basically don’t use this in anything commercial because the phrase “feel free” is different to legally libre and gratis. I personally wouldn’t touch this until it’s released under a reputable license.
Shame they didn’t use a proper license when publishing.
Love your posts and your little insights and review you share with the screenshots. Thanks for sharing!
Reference for the admission?
And it’s made by a Bitwarden developer.
They highlighted it was a bug and said it would be fixed very soon after it was flagged. It was addressed in a matter of days. You can build the server with the /p:DefineConstants=“OSS”
flag still and you can build the clients with the bitwarden_license
folder deleted again (now they’ve fixed it).
I don’t understand why you’re throwing FUD about this. Building with the Bitwarden Licensed code has been possible for years and those components under that license have been enterprise focused (such as SSO). The client is still GPL and the server is still AGPL.
This has been the way for years.
Cool. They got that sorted nice and quickly.
Edit:
I don’t get why people think they’re suddenly doing stuff under a different license to subvert the open nature of the project. They’ve been totally transparent on what isn’t part of the GPL/AGPL licensed code for years.
SSO, the password health service, organisation auth requests, member access report blah blah have been enterprise features under the Bitwarden License for ages and they architected the projects in a clear and transparent way to build without those features since they added them.
Technically they thought they might have introduced a bug that caused the delay / a regression and set about investigating it. Pretty sure it was a Microsoft developer too.
I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.
Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.
Hopefully it does well! They must be so excited to be working on their own IP. They’ve worked on plenty of solid and successful games so they’ve had plenty of experience.
This will be Double Eleven’s first full game, no? They’ve either been porting or supporting other teams so far as I can tell.
Exactly. Source it from upstream at build time or something so it’s transparent.
You’ve been on vacation for 5+ months?
Also wouldn’t it be best to post this communication in the issue thread?
Given how long this has gone on now, it’d probably be best to inform your community that you’ll be removing BLOBs from the source and for them to be produced during build otherwise this shadow is going to remain.
This was the first time I’ve ever heard of your software and has kind of made me want to steer clear of it.
Clickbait, baby!