Similarly, VLC names their releases after Discworld characters. It’s a fun way to make major versions feel like more than just a number increment.
Similarly, VLC names their releases after Discworld characters. It’s a fun way to make major versions feel like more than just a number increment.
It gets called that everywhere. Most people never need to know the actual specs for a screw, so language diverges from the classification system.
I usually keep the corrections to myself, but when somebody else is already correcting someone and they say the wrong thing too it becomes hard.
Flathead is a description of the head profile, like panhead. Slotted is the screwdriver type that is just a single slot.
I’ve been playing Gamedle recently. I tend to discover interesting games both as answers and while researching the info I have.
Pork?! These are all beef, baby.
Video games have a very different production flow to film. The same people editing dialog recording are also doing other sound work. The people cleaning mocap also do hand animation. It’s not like film where you hit a brick wall for 90% of your crew if your filming isn’t on schedule.
Things in the short term are done recording and aren’t impacted. Things in the long term can move the resources to other tasks. If a strike goes for six months or a year, they will start seeing issues.
More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.
Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.
NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.
Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.
People still sculpt. Go look up Bobby Fingers on YouTube to get an idea of what sculpting looks like.
There are a variety of clays. From what I hear, most sculptors use some form of air-dry, not firing clay like pottery would use.
Nobody ever sculpted in marble. You would sculpt in clay, make a plaster mold, fine-tune the design, then meticulously transfer it to marble.
They have two avenues to make money:
Generative AI doesn’t get any training in use. The explosion in public AI offerings falls into three categories:
To make a good model you need two things:
User data might meet need 2, but it fails at need 1. Running random data through neural networks to make it more exploitable (more accurate interest extraction, etc) makes sense, but training on that data doesn’t.
This is clearly demonstrated by Google’s search AI, which learned lots of useful info from Reddit but also learned absurd lies with the same weight. Not just overtuned-for-confidence lies, straight up glue-the-cheese-on lies.
Warhammer or Gears of War?
I can only think of one TPS currently released (another on the way) in the Warhammer series. It’s more known for strategy and tactics games.
That’s what usually happens with tarrifs. Unless there’s a ton of other competition, domestic producers just increase their prices by the same amount.
Check out the demo if you have a chance. The game is a lot of fun and it has some pretty funny demo-exclusive writing.
That’s exactly what it is. Firefox’s advanced tracking protection blocks connections to social media sites from other sites so that social media can’t see your behavior on the rest of the Internet.
Twitter started moving some things to a different domain and FF saw it as a third-party, blocking connections from it to the old Twitter domains.
Yet another reason the rebrand is dumb.
A single registry edit to a key that doesn’t exist because they wanted to obscure that it was possible.
Factorio is the best manufacturing/logistics sim by a huge margin. Some of that is technical things, but the biggest contributor is game balance and the complexity curve. They spent years iterating to find a sweet spot.
The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.
2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren’t important to experiencing the game.
The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.
Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.
Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.
The only downside of the 2 family is that there isn’t much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.
They specifically used it to make major players blatantly cheat during a tournament so that it would be taken seriously and fixed quickly.
Kerbal Space Program 2