And Metroid only had Samus Returns quite late in the 3DS’s lifetime, and absolutely fuck all on Wii U. Only virtual console.
If anyone even remembers it, no, Federation Force doesn’t count.
And Metroid only had Samus Returns quite late in the 3DS’s lifetime, and absolutely fuck all on Wii U. Only virtual console.
If anyone even remembers it, no, Federation Force doesn’t count.
You’re paying for the better seed, obviously. Do you think random numbers come for free?
That’s okay, you can drop any pretense of trying to actually make a game around your crypto scam.
Congrats for banning two innocent customers for “security reasons” (apparently code for “your own incompetence”), that’s definitely the kind of thing you need to make your victims customers trust your shady bullshit.
The article is not about what you think it is about. Try reading it.
Cult of the Lamb has a blood moon ritual that makes everything gloomy and summons the ghosts of your dead followers.
You can harvest them for unique decorations.
The higher ups? Yeah, probably. This was clearly an attempt to embark their employees so they’d kickstart a hype. It didn’t work.
Ubisoft devs are probably mostly decent people, but the more we hear about the upper management, the worse.
There are 5 of them and they’re worth $63,000 because they said so. And they hope they can convince enough people of that so they can sell them quick and forget they ever existed.
Remember that time Ubi management tried to promote NFT to their employees and give some to them as a “bonus”? And then their own employees just told them to fuck off with that bullshit?
Ubisoft needs to crash and burn.
Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.
In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.
It was technically always licenses for every video game ever commercialised. It’s just that a publisher has no practical way to control what happens to someone’s floppy/optical disc/cartridge/whatever physical media.
Most sports gamers have very low expectations of what their game should be, often they barely buy any other video game, so it’s just a random money sink for them.
They don’t mind being fed the same crap with updated roster every year, and worse, lots of them probably don’t mind them becoming slot machines. Either because it’s their own unhealthy habit or because they are not using the ‘feature’ and not interested enough in the inner workings of games to see how harmful they are.
Yeah mostly soothe them with music and keep their feeder going, but you’re always going to find one or two escapees.
I mean, there were lots of multiplayer games when I grew up, before CoD or Halo, but still.
Doesn’t change that I dislike most of these.
Has it ever been something else? Nobody using “woke” seriously has been able to define it.
Europe does, at least for Nintendo e-shop. For some reason Nintendo keeps managing both at the same time. When PEGI (Europe’s own ratings) is totally okay with a game, but Australia has a brain fart and thinks a retro-style shoot’m up with pixellated little spaceships shooting at each other needs to be mature, the game is suspended form the e-shop for both regions, generally for months.
There’s some weird ripple effect going on I think, it goes through an international rating system of which Australia’s one of the biggest member. But the fact still is a game that passes the (mostly) reasonable PEGI can still be removed from the shop if a very stupid butterfly flaps its wings on the other side of the world.
There are several projects trying to do their own life sim. One that was supposed to be published by Paradox was cancelled recently, shortly before planned release, and to the surprise of the dev team apparently.
This is not an easy genre to develop for, lots of things can go wrong and it might be hard to find a good balance between boring and unmanageable feature creep.
Even Cities Skyline devs had a headstart, they already had a successful transport sim before they tried to fill the smoking crater left by EA SimCity’s explosion.
I don’t think “for the time” is that relevant here. My major problem with it is how shallow it is. All 5 phases are so repetitive, with so little variations and so little to do.
The only good things about it were the editors, those were impressive, especially the creature editor. But it’s just cosmetic, mechanics are so poor almost nothing emerges from it. It’s quite disappointing for designers that have been major actors of the simulation genre for decades.
Will Wright was still there for Spore, so everything he touched was not gold. It’s supposed to be a whole universe and it’s barely a simulation of anything, somehow he forgot to design a game around it.
And now he’s hopped on the Blockchain/NFT train…
Yeah, pretty much. The best Sims game doesn’t exist, it’s a Frankenstein monster that would take bits of the 4 games.
I love the idea of 3 with the open city and NPC progression, but wow this game’s an unstable glitchy mess. It’s not even close to be playable without many unofficial fixes, and even then, it runs like shit.
The only things I’d take from 4 would be maybe moods (nice to have, I guess) and the more organic body models, with more seemless morphs. 4’s gameplay is boring as hell, nothing interesting ever happens. And they got rid of create-a-style which is a huge creativity downgrade.
Can’t wait for the Banjo-Kazooie and Minecraft skins.