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Joined 1 year ago
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Cake day: June 24th, 2023

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  • I suppose the loss they are referring to is that they fumbled and dropped their cool mystique at a critical moment. How can you put a price on that? …

    Or perhaps they are talking about an accumulated loss. They’re basically out there flipping and fumbling coins all day - and after the latest one they’ve lost the equivalent of $30000 in total.





  • I wouldn’t read too much into it. Using “he” instead of “it” is a mistake that a person might make if English is not their first language. It’s pretty easy to imagine that someone working on a browser would not be interesting in messing around with the pronouns in their build instructions. They made an error, and they didn’t think the error was important (which in itself was another error). But it is fixed now. Surely no harm done. They were not actively trying to impede anyone’s progress or deny anyone’s rights, or even say anything negative about anyone at all. They simply made a mistake in their use of pronouns in their build instructions. The mistake is now fixed. And although its fair to take it as a ‘warning’ that maybe there are objectionable views lurking in there, it certainly is not evidence of such views. I really don’t think it’s fair to hang this mistake over them. I’m sure that pretty much everyone in this thread has made worse mistakes throughout their lives. I know I certainly have.


  • There are real problems transgender people are having, ladybird browser must be low on that priority.

    Are you trying to tell me that Ladybird inadvertently referring to a computer process ‘he’ instead of ‘it’ is not a high priority problem for transgender people? What could possibly be worse? :p

    (But seriously though. I find it really weird that people are still upset at Ladybird about this. It makes me wonder if there’s some social manipulation going on. Like, is anyone actually upset about this, or is it just an excuse to attack the devs?)


  • Is this because they used “he” instead of “they” in the build instructions? … They changed that and acknowledged the mistake. Surely that’s enough. It’s the fucking build instructions. I think we can probably find it in our hearts to forgive them.

    [edit] Just in case people think I’m joking. I’m not. As far as I’m aware, the critical incident that that has resulted in people calling Ladybird devs anti-trans is that they wrote ‘he’ instead of ‘they’ in the build instructions. That’s what caused the original outrage. And as far as I’m aware, there have been no other incidents. But please, if there is something of substance that I’m not aware of, post about it here.



  • blind3rdeye@lemm.eetomemes@lemmy.worldRule
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    1 month ago

    Hey man, keep fighting the good fight. But know that you are among friends here. You are unlikely to find any Musk fans in this thread. And posts that smell of fascism will be downvoted if mild, and flat out deleted if strong.

    And I think a lot of people here would also agree with you that continuing to use X is tacit support of some bad people and ideals. It’s just a matter of how hard-line you want to go with your guilt-by-association. Posting a screenshot of something that was posted on X is several steps removed from the source. It doesn’t link to the site, or give engagement to the site. So although your chain of reasoning to being against such posts is valid, I think perhaps attacking people for posting such screenshots risks a bit of ‘friendly fire’. I reckon your anti-fascist efforts are better spent elsewhere, where the actions are a bit more clear cut.



  • Thanks for the info. That sounds like a decent system. The idea of unpacking into a place of my choosing, and running without an additional launcher kind of appeals to me from a software-simplicity point of view - even if installing the game is slightly more hands on. But I don’t think I’ll do it that way myself, mostly because I don’t really want to further entrench Steam. Valve does a lot of good stuff … but their dominance in this space still makes me uncomfortable. (And the fact that they don’t let you disable the “what’s new” advertising bar on the library page is a big red flag for me.)


  • When I was first getting started, I briefly tried Lutris - but was put off by two things. The first was that it felt very complicated. I was new to Linux at the time, and I’m being asked helps of config questions about how to install which-and-what components in order to use such-and-such runners or launcher or whatever… basically just a heap of stuff that I didn’t really understand. And when I tried using a recommend ‘gold rated’ auto-setup to install something, it just froze. So that was disappointing. I decided that maybe I’d try something else.

    I’ve seen Lutris recommended in a lot of places; so apparently it’s pretty good. But at the time I used it, it wasn’t really what I was looking for. I think a lot of people praise Lutris for the way it lets you have case-by-case special configurations for all sorts of things, which might allow you get some stubborn stuff working. But for me, it felt like more things I could break. I’ve got enough games that I’m happy enough to just say that if it doesn’t work then I won’t play it. So I guess Lutris wasn’t for me. [edit - Bottles also had a lot of config choices to get started; but I was lucky enough that what I picked worked first time; and I haven’t looked at the config since.]


  • Heroic does seem to have jumped in popularity recently. I’d never heard of it when I first started installing games on Linux.)

    Does the comet support mean that it can also do Galaxy cloud-saves and achievements? I wouldn’t say those things are super important to me, but it would make switching between launches easier - since I wouldn’t have to stuff around trying to move save files to the right place after switching.


  • I’m more than happy to just download the installers, and only manually update. That’s how I use to do it when I was using Windows. But the installers don’t run natively on linux, I’m just not sure how best to use them. My first attempt was to use bottles to run an installer, then again to run the game after it installed. That worked - but after doing it once I decided that it would be easier to just install Galaxy instead so that I don’t have to setting things up over and over.

    I’m curious about how Steam responds to you adding a non-steam game like that. Are you using innoextract to unpack the files from the installer into some personal directory, and then telling Steam to run the game from there? Or do you tell steam directly to run the installer? … And when you add a non-steam game to steam is that an entirely local thing? (I don’t really want to be reporting to Valve about what GOG games I’m playing.)

    I see one advantage of using Steam is that if I already have Steam, then it saves me installing another tool. But some disadvantages is that it presumably won’t do save syncing, or Galaxy achievement tracking - and the installation process for each game might be a bit fiddly by the sounds of it.





  • Charging for updates isn’t intrinsically bad. A good expansion pack at a fair price can be a good deal for both the players and the devs. But there is a modern trend of games trying to squeeze players for every dollar they can get; and when content is deliberately held back in the hopes of selling it for a bit more money later, it starts to become a bit perverse. The game itself can become an advertisement for selling more bits of the game in the future - and it just devalues the experience.

    In the specific case of Stardew Valley, the game is a major hit - and it continues to sell well. So even though existing players are getting the new content for free, the developer is still going to get paid. Obviously he could get a lot more if he charged for it, but he has decided he doesn’t need that. He’d rather just make the game as good as he can make it.

    Here’s a personal story of mine, about a different game: Several years ago I was selected to be a beta tester for a major game franchise. I was a very well known member of that community, know for making custom balance patches and bugfixes - and so they wanted me to test their new release. I was pretty excited to be a part of that. But when I got my first beta copy, I didn’t really play it much because the game barely worked. It crashed very frequently, and so my feedback was basically just “it crashes when I do this”. I figured it wasn’t worth trying to give balance ideas when the game was in that state. Anyway… time went on, and things didn’t improve much. There were some graphics changes and a bit of UI work… but it was still super unstable. The release date was getting pretty close. But before it was even possible to do a full playthrough without constant reloads to dodge game-ending bugs, there was detailed plans posted on the beta forums talking about the first 4 DLC packs that would be released after the game launched.

    I stopped taking AAA games seriously after that. I was totally disillusioned. They were launching their AAA game in non-functional state, with the hope of fixing the worst bugs in a day 1 patch. Very little useful playtesting was done, and so the features of the game were a bit slap-dash, but yet somehow they were dividing up content for as many DLCs packs as possible. They didn’t even have a functional game and yet they were talking about how to sell more stuff. It was a real eye-opening experience for me; and it really colours the way I see other games that launch in a buggy state, where pretty much the only thing that works is the in-game store.

    So yeah, I can appreciate the view that maybe charging for updates is a slippy slope that Concerned Ape doesn’t want to step onto; even if he does have very solid footing for if he wanted to tread that ground a bit.