Unreal Tournament
Unreal Tournament
Most people in my company use OSX, followed by a few dozen Linux users (various distros; whatever each one prefers), followed by a few Windows users (whyever they want that). So essentially: we can choose what we want to use.
They also fuck over their own OS. I don’t think they deliberately broke dual boot installs, they simply don’t put enough effort in QA. (See their recent problems with BitLocker after an update. Or that one update that fails because some internal partition is too small. And so on.)
Fli4l is still around?! Crazy. I used that back in 2002 or so to turn an old i386 with 3 ISA HP 100Mbit network cards into a router + fileserver combo. Good times.
glibc’s malloc
increases the stacksize of threads depending on the number of cpu cores you have. The JVM might spawn a shitload of threads. That can increase the memory usage outside of the JVMs heap considerably. You could try to run the jvm with tcmalloc (which will replace malloc
calls for the spawned process). Also different JVMs bundle different memory allocators. I think Zulu could also improve the situation out of the box. tcmalloc might still help additionally.
It’s an okay game, but far worse than the first two. They forced an open world onto it, and made it pretty repetitive. The DLC is more linear and feels a lot more like a typical Mafia story telling.
Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.
Before attacking me with such an arrogant rant, maybe read what I wrote.
I said:
Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.
So of course it’s about releasing anything (!) at all.
I simply said that you can’t compare a small fan project like a WoW self hosted server with Blizzards infrastructure and the requirements to have a high available setup for millions of players.
ArenaNet is quite open about their infrastructure and you can see that this is far from trivial, but also allows them to have zero downtime updates. That is a huge feat, but also means that self hosting that thing will be a pain in the ass. Yet I would not want them to not do this just so it could be easily (!) self hosted some time in the distant future.
Such an architecture is typically shit. Building a system that is simple AND scales high won’t work. Complexity usually gets added to cope with scale. If we don’t allow companies to build scalable (i.e. complex) systems, we simply won’t get such games anymore.
Again: I am completely in favor of forcing devs to release everything necessary to host it. I am not in favor of forcing devs to target home machines for their servers, when their servers clearly have completely different requirements. That’s unrealistic.
Not a fair comparison. The private servers were written with the small hosting in mind. They would very likely never scale to what Blizzard has in place. For all I know, Blizzard could run their stuff on a Mainframe with specific platform optimizations against an IBM DB2.
But I also don’t think this has to be transferable to a local setup without effort either. Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.
So “it’s weird then”. As I said. And basically as the person I answered to said.
Yeah but why not both? Extra support shouldn’t hurt.
… each time the server restart and randomly during login.
They already accept donations as a means of continuous support. So I guess this is now just another channel for people who prefer buying a license over using github donations.
Edit: oh I just realized they stopped donations with the restructuring. Ok, that’s weird then.
Even latest gen Intel i5 don’t have AVX512.
They also ship ZFS out of the box, which makes their kernels my go-to solution for the systems I want to boot off ZFS.
deleted by creator
They keep paying money for attorneys and court proceedings but don’t get anything in return, since the code is out there and will just be shared again by someone else. Hence: whack-a-mole
Actual news: two leads (Jennifer and Björn Pankratz) founded a new studio: Pithead Studios
I guess they can’t carry over any old IP, but at least we might get more Gothic-like games.
Proton-GE is a custom distribution of Proton with its own patches applied.
umu is a script/launcher that makes it easier running Proton without Steam.
So these projects work together, not against each other.
I don’t understand how that hybrid is supposed to work. Monospace is a binary attribute; either all chars have the same width or not. So what is the font now?