And thanks to the AI customers you can’t afford it anyways.
And thanks to the AI customers you can’t afford it anyways.
in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.
The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.
in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.
The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.
I have my own shopping list of Mastodon features that i watched languish in PRs on GitHub. I like Rochko, but he completely failed to meet the moment of Twitter’s explosion and make the massive flood of excitement about Mastodon into the real permanent gains that were up for grabs.
Most of my wish list have nothing to do with safety because I’m a straight cis white guy and so my experience of Mastodon is that its userbase is painfully anodyne.
But the point stands that a hard fork with a focus on development velocity is long overdue.
The animation and aesthetic is amazing and I like the music but … what’s the gameplay? I confess I got a little disappointed when it shifted to platformer perspective.
And I don’t make my own paints either when doing art. I still agree with the basic original point:
It is disappointing that we’re currently automating creativity far faster than manual labour. I’m angry that my art is getting automated away faster than my folding of laundry.
Okay but I still have to fold my own laundry.
I wish they could come up with a more honest term for it than “vegan leather”. Call it “upholstery vinyl” or something. Frustrating how there’s no good standard quality grades for that stuff too. Like, the seats in my Prius don’t wear the way my belt and my boots do, and they’re all made of pleather vinyl.
Glass backs are the dumbest idea in the history of stupid.
The only way things like that could be defensible if they were easy to replace (bring back Moto-Z style magnetic backs!), but since phones are all held together with glue now, that’s not a thing.
In general their mice are weirdly perverse in the way they fail. I’ve never seen one fail in any way besides the buttons, usually failing into double-clicking. Like it feels like they would last super-long if they just used better components for the buttons. The mousewheel has never failed on me, the radio has never failed on me, the main sensor has never failed on me, nor the laser… just the clicky buttons.
G Hub has gotten better in the past year, imho. It is now merely bad and no longer completely goddamned defective.
This feels like a workaround for a core problem: Media (particularly games) are no longer transferable goods.
What’s needed is a proper legal standard WRT resale-ability and server support. Clear requirements on what a piece of software must be able to do without its private and impossible-to-acquire cloud server, and clear requirements on allowing transfers of ownership of non-recurring-subscription-based digital goods.
I have a gwatch 4 and the hardware is fine. The flaw is Google’s half-assed android fork WearOS, and then the layer of Samsung software that somehow makes it worse.
You could have infinite memory and processor in there and it wouldn’t solve the jank.
I dunno, these extreme tall phones are a pain to type on. Keyboard usability seems to be defined by the squareness of the phone.
They also don’t have the thumb touchpads that Valve has put so much effort into. That’s a huge form-factor advantage.
God damn how is it that Sega has never released a Sonic Adventure-style game with that kind of online multiplayer? It’s so freaking obvious and yet we’ve never seen it.
Some of the gameplay mechanics look a bit… unnecessary? Like riding on vehicles, at least at speed. And I’ve always thought the Sonic Adventure rail grinding was tedious. But still overall it looks like a fun adaptation of the 3D sonic gameplay albeit with a slightly dated-looking art style.
On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.
And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.
So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.
That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.
I’ma call him Totoraichu.
Wasn’t there an official branded pokemon dotalike for a while? I mean, they tried the approach of “let’s make a conventional PC genre game but with Pokemon” and it didn’t stick.
I’ve never even heard of this before. Is it mostly a rendering library or is it a full game framework like Godot or Unity?