Which is why I said it’s wait and see.
The PS5 already does 4K and higher framerates, for at least most of their optimised first-party games, I’d just expect a Pro version to handle it better on top of more traytracing, otherwise what even would be the point of upgrading for such a high price.
A 4070 is still like €600+, if you want more advanced raytracing stuff you’ll have to go for 4080 and up, which means easily exceeding €1000 for a GPU.
This is why I compared the PS5 Pro to the 4080, because they claim to do advanced raytracing on the Pro. Which is why I think a price of €800, which sits between that of a 4070 and 4080, is quite reasonable. People want high visual fidelity on 4K and high framerates, but still expect to pay far less than high-end PC hardware, I don’t think that’s a realistic expectation.
I know they cheat their way through abusing terms and doing stuff like checkerboard 4K and frame generation and what not.
The point is that speaking to the casual masses it will still be a tremendous visual upgrade up from what the original PS5 is capable of. Or at least I assume so, because again, otherwise there would be very little reason to even upgrade. Visually games like God of War Ragnarok and Horizon Forbidden West are fine on the PS5, even on performance modes (which does run at 60 FPS, frame gen or not). And frankly to me it competes on the same level as visually high-end games on PC (I have a PS5 and a high-end PC). We’ll see if the quality difference will be worth it on the Pro, I frankly doubt it but maybe for more casual players that don’t have a high-end PC to compare to it will.