While true that it’s impressive, now games have to be made to work on variable screen sizes with different input controllers, key mappings, configurations, more operating systems, with more features than ever. It’s an absolute explosion of complexity.
Even making a 2D game for today’s hardware is more difficult than making a 2D game for Gameboy.
While true that it’s impressive, now games have to be made to work on variable screen sizes with different input controllers, key mappings, configurations, more operating systems, with more features than ever. It’s an absolute explosion of complexity.
Even making a 2D game for today’s hardware is more difficult than making a 2D game for Gameboy.