If I had to pick one it would be Terraria. But there are many good options.
If I had to pick one it would be Terraria. But there are many good options.
It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
Hopefully this is a net positive. I’m guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They’ve been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.
The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they’re still great.
I’ll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.
I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.
This one hurts deep. But to each their own ofc.
ProtonDB claims that it works with proton-ge. I may have to give it a try sometime soon. It was my 2nd game on Steam (after Terraria).
Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn’t intent to make a dig at you, so sorry about that!
The conversation around the two really wears me out. IMO, there’s no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that’s fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don’t think roguelite a good name for the latter.
I wonder how it’ll stack up next to Grim Dawn and if it’ll get spruced up for Steam Deck.
As time goes on I lean more and more into PC gaming with emulation for older systems. Resistant to hardware and disks/cartridges failing and there are fewer concerns with online functionality going away completely. There’s a lot to like about the Switch but with it being literally their only console that still has any online features, I have serious concerns about longevity.