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Are you open to translations? Élisabeth Vonarburg is a great author, and her older books have been translated into English.
I honestly don’t assume anything about his role at Blizzard. His nickname was with Afrasiabi’s on a World of Warcraft item. Also, on the game development side, the Overwatch leadership team’s misguided obsession with making Overwatch into a MMO has significantly hampered the evolution of the game.
Anyway, better to avoid parasocial stuff regardless. I liked his updates and videos, and that’s it.
I think it’s okay, I would have voted against it, but they really need to be careful with their website design.
The first time I went to their website, I left immediately because I got a big pop-up with 404. Tried again, same thing. Third time, I saw it was just a pop-up asking for then-optional registration.
Thankfully, they changed their pop-up design since then.
The article mentions all that, but it seems that no one has read it.
The article clearly says they use the shorthand “DND” for their article. The fact that’s it’s “DND” and not D&D is likely due to the fact that it’s a chinese publication and also maybe a stylistic choice.
Speed Daily exclusively learned that the American toy company Hasbro is seeking to sell its well-known IP “Dungeons & Dragons” (referred to as “DND” below), and Tencent is one of the potential buyers.
Minority share. Tencent does that a lot. Helps them get a foot in the door for later full acquisitions or potential deals such as the one here.
Well, the catching fish requires aiming in a small area and then pressing a button repeatedly to catch it. I was able to avoid the button mashing with a Steam Input configuration, but it was still annoying. The developers eventually added an accessibility option where you don’t need to mash, but it’s still bad design, in my opinion. I did not find the aiming or oxygen limits relaxing at all, as I am sick with long COVID-19/ME/CFS and it was just too much effort. I’ve seen from reviews that the oxygen limits are trivial later, but that there are so many other random systems tacked on that it doesn’t matter. The restaurant part just did not grab me at all either, just seemed too basic.
What I’ve gathered from the reviews and the streaming is that the game just constantly tacks on new sub-systems and mini-games. The game also has basic puzzles randomly, that are easy but too frequent. Like, rotate giant rocks with a hole inside so you can pass on to next area. Bosses are also a difficulty spike for some people.
In my comment, kinda mixed my opinion of the early game (under 2 hours), affected by my condition, with criticisms of the later game, that I hadn’t played. I had decided to refund it because it did not match the hype for me. But since it was still being hyped to hell and back, I looked it up further and I validated my decision with reviews by other people and videos of other people playing.
Dave the Diver. I tried it but got it refunded. I’m certain if I had kept it, I would’ve regretted it. It’s not relaxing or cozy, even early on. As someone sick who believed the “relaxing” hype, I was incredibly disappointed.
Afterwards, I even randomly saw a streamer just ragequit the game live because he couldn’t stand more easy, slow puzzles. That just confirmed it for me.
Well, they tried new gimmicks! Like the Dream World, which was closed two years later. And, uh… that step counter.
I agree with this. Overwatch 2 is FOMO galore. It stressed me out.
With Overwatch 1, most content came back later, with exceptions for the charity skin and a few small things.