The list is longer. But it’s among the reasons.
Don’t feel bad for them. Firewalk Studios may only have Concord to it’s name, but the Devs are all from Bungie and Activision. That should already ring some alarm bells.
They knew exactly what they were doing. They are the ones that sold the idea of Concord to Sony. For once I doubt Sony had to push for any of the bad decisions.
They didn’t waste $100 mill+ and 8 years development time on a random passion project. This was designed for a single reason, to make money in ridiculous amounts. To squeeze every penny out of kids and their parents.
I can’t feel bad for anyone that worked on something like that when it fails.
The marketing: “Valve might be making a new game…”
Everyone: “Oh my gooooood!?!?”
Only to be played for business purposes!
I’m honestly worried about the fanatisism surrounding US politics.
From the outside it looks downright horrifying.
I think they did. As people keep saying the gameplay was fun. It’s everything else that doesn’t work.
Well, the Dev Studio is made up of Bungie and Activision crew.
So yeah, I don’t think anyone got their arm twisted too hard. Concord seems very much in their wheelhouse. A rip-off live-service game with massive mtx potential.
No no, I just see “Underrated” used a lot about things that really aren’t underrated. It’s become a bit of a pet peeve for me. (Like when someone calls REM an underrated band. Like, they are world renowned. They’re just old and broken up.)
And I’m also pointing out a likely reason for them not being talked about as much as other titles in the same genre. Aside from going through the game with different roles, the first game just doesn’t have a lot of replay value. Not a lot of ‘Choice & Consequence’ or things to discover. There’s your Char and what God you choose to side with in the end. That’s kinda it.
Good games, but not exactly riveting.
So they aren’t underrated. Just low replayability value.
And if Avowed is part of the series, I’d say the IP’s doing fine. Three installments is pretty good.
Pillars of Eternity? Are they considered underrated?
The first one did pretty well as far as I remember.
My only personal complaint was that the game was too lineary.
Pcgamer sure is putting a lot of words and intentions onto people.
Edit: I have now read Firewalks wiki and I’m starting to see a picture. Just seeing the words “Sony”, “Bungie” and “Activision” repeated everywhere does kinda give an impression of what the hopes for the game were.
That’s not old Blizzard, but new Blizzard.
Old Blizzard is everything before WoW.
That’s a double edged blade, my friend.
You think they aren’t interested in the film you like, but they might just have to be “noisy” and don’t want an audience.
Don’t worry, the rest of us don’t like the process either.
Gearing up for a swing at The Sinking City.
That’s a good take.
I never played it myself. Just watched some Letsplays and heard some of the criticism. And ‘Let’splayers’ tend not to be too harsh.
Oh I have no doubt the game is good.
It was just what I understood went wrong with the game.
That it’s a good game on it’s own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It’s just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS’s own reboot also fell short as the OG games are still as grand as ever.
With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story… It’s all perfectly within parameters for the type of game it is.
I think we’re likely gonna see some of same with the Silent Hill 2 Remake. There’s a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.
Add into it that a game can offer much of the same as a movie and given that it’s an interactive experience, you’re not just cheering on the hero, you are the hero.
And the social experience was risky before, but with smartphones being so prevalent, it has skewed the chances heavily towards a negative experience.