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Cake day: June 12th, 2023

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  • It’s interesting how this scene was constructed. The blacksmiths and their table never appear outside except when guiding the one lost blacksmith back home. The old man is usually sleeping in the bar mumbling about his lost son (flute boy) until the pre-credits end sequence where they are reunited in the forest. The text boxes normally have a transparent background, but here it’s a darkened floor tile from Sahasrahla’s hut.



  • BleakBluets@lemmy.worldtoMemes@lemmy.mlyou. little. shi.
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    3 months ago

    I know you’re mostly joking, but that might have actually been my bad. I edited to add the spoiler tag minutes after I posted the link (mostly as a joke) even though this is probably one of the most well known plot points ever. It might have still done that if the link was inside a spoiler tag though.

    I didn’t consider the bot when I commented, but next time I’ll remember not to have the clickable link text be the spoiler. That way the bot doesn’t repeat it.






  • BleakBluets@lemmy.worldtoMemes@sopuli.xyzProportional response
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    7 months ago

    I may be remembering this video essay from Shaun a little inaccurately, but I recall that Japan was preparing a surrender anyway, and was in talks with the USA, but the argument was whether the surrender would be unconditional or conditional (Japan wanted to keep the emperor in power). The US was worried about an impending Soviet invasion of Japan because they didn’t want the Soviet Union to have influence in post-war negotiaions (i.e. landgrabs). The US didn’t want to send in troops for a land invasion, so they decided to hasten Japan’s surrender with the atomic bombings of major cities (terrorism tactics, in my opinion, just like the much deadlier firebombings).

    Americans (including me) are commonly taught that the bombs were the only choice in order to prevent lost lives of American troops, but the impression I remember getting from the video is that (my opinion) there was never a risk of an American ground troop invasion, and not a risk of another Japanese attack. Japan would have either surrendered or been invaded by the Soviets.

    The kicker is that Japan surrendered unconditionally to the US, but in the end, the US decided that the emperor should stay in power anyway, so those civilian deaths to the atomic bombs were always unnecessary.






  • BleakBluets@lemmy.worldtoPatient Gamers@sh.itjust.worksOn Fast-Travel in video games
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    8 months ago

    I would rarely choose to fast travel if I had engaging and interesting means of travel like bunny hopping and strafe jumping in Quake, or wall-riding like Lucio in Overwatch. This assumes the world was built to facilitate this kind of movement and there were challenging obsticles, enemies, treasures, secrets, and other points of interest scattered among a variety of paths for the player to choose. Obviously much easier said than done; Super Mario Oddessy and Sonic Frontiers tried to do something like this on a smaller scale (relative to the large open worlds of other games) with varying levels of success.

    Exploration was fun in the BotW and TotK Zelda games, but I found myself relying on fast travel by the midpoint of each of those entries because the enemy camps and treasures just weren’t worth the time nor effort. Dashing on horses wasn’t mechanically deep enough and Ultra Handing vehicles was either too inconvient or resulted in “path of least resistance” designs that led me to hoverbike to new locations very cheaply and easily.