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Joined 1 year ago
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Cake day: June 19th, 2023

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  • Congrats on dipping your toes into networking! Don’t let it suck you in too much or you’ll end up with a career change.

    Plenty of resources out there to learn from, just pick a project and try to implement it. Or just play around with netcat (just ‘nc’ nowadays).

    Look into the TCP/IP stack (or the OSI model, both cover the core concepts) for an overview of how applications talk to each other. This will also help you understand how LocalSend probably works (my guess is broadcasting to your network and seeing what devices are listening on a certain port. Some LAN-enabled games work like this, others aren’t as magical and ask you to provide an address and a port).






  • You realize that it’s much easier now to make a game than it was two decades ago (see other comment)? That digital platforms make it more accessible for buyers to get your game? That the overall trend in the industry has been to get a game out as fast as possible then try to patch it after the fact, when that wasn’t even an option two decades ago (internet existed, sure, but not everyone had good internet)? Sure, the quality of graphics may have gone up, but everything else has been left behind.

    Also, saying that people complaining about price is out-of-touch, is itself out-of-touch. Most people have even less purchasing power now than they did two decades ago and you want us to pay even more for a product inferior to what we would’ve gotten years ago?