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Cake day: June 11th, 2023

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  • all of the words you listed that use a soft g are loanwords from other languages (pretty sure they’re all french) soooo…yeah. no wonder those have different pronunciation.

    when you look at anglo-saxon words the difference becomes clear:

    • gift
    • graveyard
    • ground
    • gay

    all hard g’s.

    mixing up languages is the common denominator here.

    the G in GIF stands for graphical, neither english nor french in origin, hence the confusion about pronunciation.

    alternatively; English is a terrible mess, and the only “correct” pronunciation is reached through general consensus. if the majority pronounces something a certain way, that’s how it should be pronounced.






  • the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.

    it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!

    kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).

    if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!

    exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…


  • ???

    except:

    • lots of land
    • feed (which requires a LOT of land)
    • massive amounts of water
    • insane amounts of antibiotics and assorted other medicine
    • stupid amounts of electricity
    • etc.

    raising cattle on a commercial scale requires mind boggling resources!

    every single study on environmental impacts of food production lists beef as the number 1 worst food source in terms of environmental impacts period.

    “Raising cattle doesn’t require anything.” - yeah, in fantasy land.



  • well, rimworld does have a focus on (micro)management and strategy!

    if your pawns are constantly down due to raiders, then you need better defenses! …or tame a herd of animals and release those at your enemies! (rhinos work very well for this!)

    there are tons of little optimizations you can make to efficiently run a colony. for example, social fights: you can keep those from happening by keeping the problematic pawns in different areas! or removing one or both of their tongues! or sending one on basically permanent caravan missions! etc., etc.

    this kind of deep strategizing, combined with the random bullshit the game throws at you, is mostly why people love rimworld!

    and mods… definitely get mods! that’s where the game reeeaaally shines!





  • you are right!

    i did actually forget about that when commenting, and thanks for the added info!

    however, that’s not exactly what i was talking about:

    assuming normal or better soil you need less work (i.e. time spent working the fields) per unit of nutrition when moving from rice->potato->corn because of yield.

    so your pawns spend less time planting and harvesting, which results in higher overall colony productivity since they can do other stuff in-between, like cooking, cleaning, mining, etc.

    you are correct in that you should choose which plant you use based on the soil first, and according to productivity second!

    i just wasn’t really considering soil quality when writing the comment…


  • when starting a new game:

    -set up a stockpile:

    indoors, preferably shelves, but that’s a goal to work towards

    -stockpile some food:

    starting with a talented grower makes early game easier. rice is best in the beginning, when it’s beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.

    -get a ranged weapon and some defenses

    some bows if there’s nothing else. first raid is alwaysa single melee guy, that’s scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.

    -get batteries

    super important! difficult to have a reliable food supply without those!

    -get a freezer

    also super important because of the above!

    -set up a prison

    last on the list, not that high of a priority…but still, get some more people!

    and then do pretty much what you want…once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.

    this should get you to mid game fairly reliably!