• helenslunch@feddit.nl
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    3
    ·
    1 month ago

    I’ll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

    Speed is not the problem. The problem is the sheer quantity of data needed to play a video game. Some people have data caps. Others may not be able to run the game smoothly, and others still not at all.

    This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don’t use everything you can?!

    It’s not stupid to not want software consuming more RAM than is necessary.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 month ago

      Seeing how the game isn’t out yet and we don’t know what the settings are, I’m not going to agree with this non-article that it’s always streaming that much data. FS2020 had different settings that you could put in, caching levels, caps, and more. I highly doubt it’s constantly streaming that much.

      As for RAM, disagree. In the case of games, it makes no sense to keep reading and writing from disk when there is ram available. Store it in RAM so it can be accessed quickly. The key is if the application releases RAM when the OS requests it to be released, or there is pressure. If I’m playing a game with 4k textures I 100% would rather have as many of them loaded into RAM when playing to make a smoother experience than constantly hitting my disk, which is on the thousands of times slower. I have 64GB just sitting there, I want them to use it.

      • helenslunch@feddit.nl
        link
        fedilink
        English
        arrow-up
        1
        ·
        30 days ago

        I’m not going to agree with this non-article that it’s always streaming that much data.

        What article are you talking about? The one in the OP doesn’t say that.

        Meanwhile, scattered reports of MS Flight Sim 2020’s bandwidth consumption point toward a more conservative ~100 Mb/s in densely populated photogrammetry areas, such as major cities. Usage in lighter areas could dip as low as 10 Mb/s, though the official Microsoft bandwidth recommendation for that game was 50 Mb/s.