My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.
I’m not going to sit here and argue with you, have a nice day.
My first reply said it was streaming high-res data from the cloud.
Your first reply also stated that it needed 180mbps to stream weather data.
Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.
You can fit the entire world’s texture and 3d models on a super small file. The file size is entirely dependent on the level of detail of those textures and models. Hence the MS Paint analogy.
I appreciate you not arguing anymore, at least you know when to quit.
How… do you think we represent physical objects digitally? Vibes?
No one said anything about a digital representation. I can draw Earth in MS Paint and it’s like 1mb.
If your point is that it has a high resolution digital image of the Earth, just say that.
But my point still stands. I’d still rather have a 500GB local install instead of all the problems that come with game streaming.
We shouldn’t have to say that at this point, my initial reply already conveyed that information.
I understand the gripe with it though, I hope they have the option to download areas ahead of time because yeaaaaah that’s excessive
(Though it’s probably a one-time download, with models and textures cached for later use)
You glossed over the part where I described how and why your reply was nonsense.
My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.
I’m not going to sit here and argue with you, have a nice day.
Your first reply also stated that it needed 180mbps to stream weather data.
You can fit the entire world’s texture and 3d models on a super small file. The file size is entirely dependent on the level of detail of those textures and models. Hence the MS Paint analogy.
I appreciate you not arguing anymore, at least you know when to quit.
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