• ZeroHora@lemmy.ml
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    2 months ago

    This dude again? His other video about valve has so many mistakes

    • conciselyverbose@sh.itjust.works
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      2 months ago

      The fun part is, unless you’re doing stuff that’s extremely shady, they’ll basically give you as many keys as you want to sell the game externally. Of the hundreds of games in my Steam library, it’s a very small fraction that have been purchased through Steam, or that they’ve made any money on. Their 30% is closer to a commission than a platform fee, and a 30% commission on a product that’s all margin isn’t unusual.

      And people use Steam because they’re actually way better than any other option. The “freedom” platforms like GOG can’t be bothered even having a client support Linux, while Valve invested a good bit into working with community projects to make most of their (already sold about as much as they’re going to) back catalogue compatible and smooth. Steam input is also, by itself, more value added than any other store, and there are several other meaningful features.

      • ZeroHora@lemmy.ml
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        2 months ago

        Well the biggest offender for me was “steam operation cost near zero while their cut is 30% for the publishers”.

        That’s just a lie.

          • ZeroHora@lemmy.ml
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            2 months ago

            The only way this is marginally correct is if he is comparing to the money needed to create an AAA title. And in the end the company making the AAA title will have the cost operation to host/distribute and have all the others features Valve offers if they decide to do it in their own storefront.

            • conciselyverbose@sh.itjust.works
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              2 months ago

              Also look how much of their “development costs” are actually marketing budget. They fully recognize that increasing sales is worth paying heavily for, and steam increases sales by meaningfully more than you’re paying them (which is why every AAA publisher who experiments with leaving comes back).