I skimmed this for the better part of 40 minutes. Here’s the vibe. These points bounce off each other.
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AI everything. This is aimed at investors who don’t know shit about games other than it has labor cost. Nothing novel was shown or discussed other than broad strokes of concepts which we already know about.
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Sponsors and Ads everywhere. To remind us it’s EA
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Creating is bad business. EA wants:
- to use AI, not artists
- fleeting interactions, not deep experiences
- sell platforms, not content
- engage algorithmically
They aspire to do to games what TikTok/Reels/Yt shorts did for video. Make it as easy to make a “game” (AI slop) as shooting a phone video. Let the algorithm bubble up addictive crap and get eyeballs on screens. Ads everywhere. Pay extra to make Iron Man a character in your 2-minute “game”
This is a nightmare and I hope they fail
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EA on the AI slopwagon but good games nowhere to be seen.
Using AI we can turn out garbage faster than ever!
With AI we can automate the updating of sports team rosters and release a new EA Sports title every 3 hours.
i can’t wait to play as mike truk
Then they can’t charge $70 for the newest roster every year.
Yes they can. Unless they charge 70 bucks for the base game every 3 hours now and every few minutes, they release a paid DLC with one (1) new added name.
At that point just go “Pay Per Yard”.
another chicken and egg problem
Their CEO looks like someone asked AI to make a business man. When your CEO looks like that, then your company is no longer capable of making good games.
EA has never been very good at making games. The companies they partnered with were good at making games up until EA devoured them or began to actually get involved with what they are doing instead of letting them cook.
I still have not forgiven them for what they did to Maxis.
Or Origin. Or Bullfrog. Or Bioware. Or Westwood.
Just off the top of my head.
Or Bioware
Or Westwood
Or DICE
Or DreamWorks Interactive
Or Respawn Entertainment
Or …
EA: where game producers go to die
It’s a games company, they should have been procedurally generating levels for something for about a decade now. Spelunky came out in 2008 (yes it wasn’t the first, but it’s around that time indie+proc gen was popular)