The picture in picture scope is a weird design choice. I remember old delta force games, after moving on to rainbow six, ghost recon, or operation flashpoint, not sure why you would go back to that for scopes…
There’s no good 1-for-1 way to represent it on a screen.
In real life, the entire image in one eye would be the scope, and the other would be everything else. On a monitor with a little scope pop up you have a small image-in-an-image that you’re looking at with both eyes and bouncing back and forth with to the surroundings. Your brain isn’t processing it the same way.
This is a case where i don’t think it is possible to replicate the real experience, but that doing image-in-image is a more annoying choice than others. I’d veto it on being annoying to play with grounds, and do hope what we see in the trailer either doesn’t represent how it works or is an option.
I personally think it’s a cool way to increase situational awareness while using a scope. Also, being an obvious callback to the old Delta Force games, there’s definitely some nostalgia there. I at the very least hope it’s an option that can be toggled on or off.
But can’t you do that with a scope over the iron site that is not full screen and not blurring the peripheral around the scope on the center? But as a 90s/00s gamer, I did love silent scope on arcades. I get what you mean.
I’m hoping that was done for some sort of misguided “cinematic” reason for the trailer. I caught a moment at 0:50 that looks like full screen scoping in, and then later at 0:54 that looks like a clearly cinematic angle where the scope-in-screen seems visible in the corner.
The picture in picture scope is a weird design choice. I remember old delta force games, after moving on to rainbow six, ghost recon, or operation flashpoint, not sure why you would go back to that for scopes…
It is genuinely more realistic and tactical because people don’t close one eye while looking through an optic (usually).
But yeah. Hard to convey and they haven’t pulled it off yet. But modern (and historic) Microprose knows how to rev my engine so still very interested.
There’s no good 1-for-1 way to represent it on a screen.
In real life, the entire image in one eye would be the scope, and the other would be everything else. On a monitor with a little scope pop up you have a small image-in-an-image that you’re looking at with both eyes and bouncing back and forth with to the surroundings. Your brain isn’t processing it the same way.
This is a case where i don’t think it is possible to replicate the real experience, but that doing image-in-image is a more annoying choice than others. I’d veto it on being annoying to play with grounds, and do hope what we see in the trailer either doesn’t represent how it works or is an option.
I personally think it’s a cool way to increase situational awareness while using a scope. Also, being an obvious callback to the old Delta Force games, there’s definitely some nostalgia there. I at the very least hope it’s an option that can be toggled on or off.
But can’t you do that with a scope over the iron site that is not full screen and not blurring the peripheral around the scope on the center? But as a 90s/00s gamer, I did love silent scope on arcades. I get what you mean.
I’m hoping that was done for some sort of misguided “cinematic” reason for the trailer. I caught a moment at 0:50 that looks like full screen scoping in, and then later at 0:54 that looks like a clearly cinematic angle where the scope-in-screen seems visible in the corner.