For me, it may be that the toilet paper roll needs to have the open end away from the wall. I don’t want to reach under the roll to take a piece! That’s ludicrous!

That or my recent addiction to correcting people when they use “less” when they should use “fewer”

  • Count Regal Inkwell@pawb.social
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    27 days ago

    “Spectacle Fighter”.

    In the late aughts, game critic Ben “Yathzee” Croshaw came up with that term to describe games like Bayonetta and Devil May Cry, beat-em-up type games where the point is less “can you get through” and more “how high can you get that combo meter? How COOL can you make yourself look while beating up all these fodder enemies?”

    A few years later the industry coalesced on an agreed-upon term for this subgenre – And called it “Character Action”.

    Yathzee has just accepted defeat and uses the term everyone uses, he has to, he works in games media.

    I refuse. Character Action is a dumb, DUMB term because every action game is a character action game, because there is ACTION and CHARACTERS. Whereas “Spectacle Fighter” was perfectly descriptive of just WHAT made those games special.

    • FangedWyvern42@lemmy.world
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      27 days ago

      I haven’t heard that term before, but it’s way better than character action. Plus, it actually fits for games that use similar mechanics but are technically different genres, like ULTRAKILL.

      • Count Regal Inkwell@pawb.social
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        27 days ago

        YES. The “spectacle-” particle should be used for a lot of game subgenres, to be honest.

        So ULTRAKILL? Spectacle-Shooter. Sonic the Hedgehog? Spectacle-Platformer

        Any title where the point is to be stylish and get a nice flowing combo going.

    • Apeman42@lemmy.world
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      27 days ago

      If that’s not the perfect descriptor for God Hand, I don’t know what is.

      Also where the fuck is a God Hand remaster/sequel while we’re on the subject?