- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
I would rather see a company be smaller and do things properly and efficiently then being some massive bloated shithole that lays off thousands every few years while simultaneously making their products crappier and crappier and crappier.
What allways confused me as a kid was when I watched the news and just kept seeing news about mass lay-offs, yet never hearing about mass hirings…
And you can be sure they hire just as many people in the following years.
Some companies fired 500, 1000 people and you didn’t even think they have that many to begin with.
Agreed but Valve seems to be so lean that it’s just understaffed. It’s easy to have little staff when most of your products can keep running with next to no maintenance and you’re just there to administrate over a monopoly.
They operate wildly different from most other companies. While they have a few tasks assigned to them, they can also just start, move to, or end projects at will. The games they have made were basically made just for fun because enough staff wanted to do them. The reason there hasn’t been a new Half Life entry since Alyx is because only like 2 guys want to do something with it, and that’s not enough.
There’s been a ton of interviews and tour details of their offices (both their current and previous ones) that always made it sound like a pretty dope place to work. But they also have claimed they don’t hire people that haven’t done something. They don’t care if you’ve gone to school and got a degree; you’re more valuable if you have something tangible to show that you’ve actually got some talent.
They wouldn’t operate this way if they didn’t have Steam. These days it’s just a bunch of people taking care of a money printing machine. They get bored and try other stuff sometimes. The problem is that this other stuff won’t make anywhere near what Steam does. The only real work at Valve these days is ensuring they have plan B for when Windows becomes less viable as a platform for them.
They have been operating that way before they even made Steam.
That’s not that long in the grand scheme of things. It’s been almost 20 years now since Steam was opened to third parties. Valve stopped most of the game development once Steam got into dominant position.
- Steam was always open to 3rd parties.
- Valve never stopped game development. They just haven’t released any new games in a long time unless you counter Counter-Strike 2 as a “new” game or don’t consider any maintenance, changes, additions, or other continued support as part of development.
Half-Life Alyx was fairly recent
I mean this is kind of true, but taking care of the money printing machine is kind of what every profitable company does. They definitely still innovate, even if nothing comes close to being as profitable as Steam.
Right now they are making more upstream contributions to the Linux ecosystem than anyone else as well, which is awesome.
I find it hard to believe that the average salary of a “steam” employee in 2021 is nearly $1M. I assume most of that went to 1-2 leaders.
You’d be correct. This is why median gives you a better representation of a general population. Averages can easily be distorted.
Yeah, the sentiment is great and all, but we don’t have that data.
Well seeing as your graphic shows someone making 5k, I’m not sure I’m going to trust it 100%
It’s an example
If you change the 5k and 15k to 30k each, the mean becomes 506k and the median stays 100k
Yeah, my guess is much more is getting lumped into those figures. Maybe server costs.