Until the Steam Deck I was also a PC+Nintendo person.
The great thing about Nintendo consoles was that their library of games covers 80% of games available on other consoles if you want them. Otherwise, you could easily never surpass more than 25 games, all of which could easily only be Nintendo games.
For a fairly long time there was just no need for anything else, as something about the Nintendo exclusives felt more reasonable than the PSN/MS exclusives. Probably something to do with them generally being cheaper and more unique games, or maybe just that the price of the console isn’t as high so it doesn’t feel as “exclusive”, even though they are.
For example, looking at how PSN uses their games to really sell buying into their console; Spider-Man, Horizon Zero Dawn are examples of games that did so well Sony was almost forced to let them come to PC, somewhat thanks to Microsoft. Or how these companies are trying to sell games for versions of their consoles - Sorry, you bought the PS3 and 4 version, you’ll have to upgrade for the PS5 one! No no, this company is good because they gave the game you paid for already to you again for free!
I haven’t bought a Switch game since I got my Steam Deck and hacked my Switch so I could dump the games I own.
Now I have a PC console that has my entire gaming library consolidated. Bonus: a majority of the games play better emulated. Cons: missing internet on games (and including it would only be hacked servers). And before this point, the only games I ever repurchased were ones I wanted to support the devs of, Doom 2016, Monster Hunter: Rise, Crypt of the Necrodancer.
It was similar for me, except that Nintendo made the decision for me by prevening me from purchasing (or downloading) any game from the eShop. Of course, it wasn’t entirely unexpected to get banned since I also hacked mine in order to dump my games and transfer saves for games I owned on PC and Switch.
Still, since Nintendo apparently didn’t want to have a customer and the SteamDeck was announced shortly after I jumped ship day one and only turned the Switch on once again to transfer my saves back.
Yeah, I pretty much hopped on it as soon as it was hacked so there wasn’t much knowledge of what could lead to bans. Granted, at that point I was already a bit dissatisfied with the Switch, so I went in fully aware of the risks and not really being afraid of the risk. I even had a preorder running that I got locked out of, though luckily enough, that got a PC port not soon after.
How did you get banned? Or why do you think, I mean. I was worried about that too but I took all the precautions and I’m still able to use it today if I want to. I do have a 1.0 switch though so it’s just the rcm jig.
The only issue I had in the whole process was animal crossing. Every other save seemed to transfer over fine which was cool.
Also to be more honest - only like 85% of my switch emulated games were perfect, but over time these games are just getting better and better. My go to example was at launch of all of this, Marvels Ultimate Alliance 3 was pretty broken, it worked but the textures were all wonky. Just a few months later it was way better, and by now it’s basically perfect. I’ve almost completed my playthrough of that game (how many years later…)
It was the early days of homebrew when there wasn’t much information out there and the tools were much less advanced. I didn’t really care about the risk either, so it could’ve been anything. I wasn’t immediately banned either. Took about half a year or so.
But yeah, emulation can pretty run all the relevant titles, meaning the exclusives, much better than the Switch itself.
Ah yeah I see, I only finally hacked my Switch once I got my Steam Deck, long after it had all been pretty refined. It was fun reliving the days of hacking my Wii when I did it, even felt basically the same lol.
Until the Steam Deck I was also a PC+Nintendo person.
The great thing about Nintendo consoles was that their library of games covers 80% of games available on other consoles if you want them. Otherwise, you could easily never surpass more than 25 games, all of which could easily only be Nintendo games.
For a fairly long time there was just no need for anything else, as something about the Nintendo exclusives felt more reasonable than the PSN/MS exclusives. Probably something to do with them generally being cheaper and more unique games, or maybe just that the price of the console isn’t as high so it doesn’t feel as “exclusive”, even though they are.
For example, looking at how PSN uses their games to really sell buying into their console; Spider-Man, Horizon Zero Dawn are examples of games that did so well Sony was almost forced to let them come to PC, somewhat thanks to Microsoft. Or how these companies are trying to sell games for versions of their consoles - Sorry, you bought the PS3 and 4 version, you’ll have to upgrade for the PS5 one! No no, this company is good because they gave the game you paid for already to you again for free!
I haven’t bought a Switch game since I got my Steam Deck and hacked my Switch so I could dump the games I own.
Now I have a PC console that has my entire gaming library consolidated. Bonus: a majority of the games play better emulated. Cons: missing internet on games (and including it would only be hacked servers). And before this point, the only games I ever repurchased were ones I wanted to support the devs of, Doom 2016, Monster Hunter: Rise, Crypt of the Necrodancer.
It was similar for me, except that Nintendo made the decision for me by prevening me from purchasing (or downloading) any game from the eShop. Of course, it wasn’t entirely unexpected to get banned since I also hacked mine in order to dump my games and transfer saves for games I owned on PC and Switch.
Still, since Nintendo apparently didn’t want to have a customer and the SteamDeck was announced shortly after I jumped ship day one and only turned the Switch on once again to transfer my saves back.
Oof. Guess you hacked yours before they had sorted out the DNS settings and the module that blocks connections to Nintendo servers? That sucks.
Yeah, I pretty much hopped on it as soon as it was hacked so there wasn’t much knowledge of what could lead to bans. Granted, at that point I was already a bit dissatisfied with the Switch, so I went in fully aware of the risks and not really being afraid of the risk. I even had a preorder running that I got locked out of, though luckily enough, that got a PC port not soon after.
How did you get banned? Or why do you think, I mean. I was worried about that too but I took all the precautions and I’m still able to use it today if I want to. I do have a 1.0 switch though so it’s just the rcm jig.
The only issue I had in the whole process was animal crossing. Every other save seemed to transfer over fine which was cool.
Also to be more honest - only like 85% of my switch emulated games were perfect, but over time these games are just getting better and better. My go to example was at launch of all of this, Marvels Ultimate Alliance 3 was pretty broken, it worked but the textures were all wonky. Just a few months later it was way better, and by now it’s basically perfect. I’ve almost completed my playthrough of that game (how many years later…)
It was the early days of homebrew when there wasn’t much information out there and the tools were much less advanced. I didn’t really care about the risk either, so it could’ve been anything. I wasn’t immediately banned either. Took about half a year or so.
But yeah, emulation can pretty run all the relevant titles, meaning the exclusives, much better than the Switch itself.
Ah yeah I see, I only finally hacked my Switch once I got my Steam Deck, long after it had all been pretty refined. It was fun reliving the days of hacking my Wii when I did it, even felt basically the same lol.