2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.

  • PenisWenisGenius@lemmynsfw.com
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    5 months ago

    Oh man I hate turn based combat. It’s the worst possible combat system. If you try to fight enemies more powerful or numerous than you, you just lose and that’s all there is to it. Anything besides turn based actually allows you to benefit from skill and strategy. Factors besides enemy numbers and level play a much larger role in how the fighting plays out.

    • otp@sh.itjust.works
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      5 months ago

      Low level runs are popular in many games with turn-based battle systems. There can definitely be a lot of strategy involved. Those kinds of games tend to have a lot of mechanics to play around with.

      • I Cast Fist@programming.dev
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        5 months ago

        Adding to that, tactical games, like X-COM or Final Fantasy Tactics, rely a lot on player strategy and knowledge of what he’s up against and his own team.

        Knights of the Old Republic and Dragon Age both have an “active/pause” system, the combat plays out in real time, but you can pause to think and react at your leisure

    • I Cast Fist@programming.dev
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      5 months ago

      Anything besides turn based actually allows you to benefit from skill and strategy

      korean mmos entered the chat

      For anyone unaware, pretty much every korean mmo game is a numbers game, where skill and strategy always lose to numbers.

        • msantossilva@sh.itjust.works
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          5 months ago

          I am sincerely curious what kind of turn-based RPGs you have been playing where you dont have complete control over your actions and the combat. The only real difference between action and turn based is that in the latter things happen in a syncronous, lockstep manner. And the reason for that is to allow the player to think every action through. The outcome of the combat should be a product of your good and bad decisions. Hence why turn-based games tend to be more tactical.

          Also, in my experience, turn-based RPGs tend to offer a much wider range of actions for the player to choose from. The same would probably not be feasable in an (pure) action RPG due to its real-time nature.

          The quintessential turn-based game is chess. Are you telling me that you think chess does not require skill or that the players are not in control?