• Nik282000@lemmy.ca
    link
    fedilink
    arrow-up
    15
    arrow-down
    2
    ·
    6 months ago

    Nothing will ever be as accurate as a 1:1 pointing device. Using a thumbstick sucks ass for general mouse-work why would it be suddenly good for FPS games? Thumbsticks are best at racing, platforming, flight sims, maybe RPGs and scrollers.

    Right tool for the job.

    • Azzu@lemm.ee
      link
      fedilink
      arrow-up
      6
      ·
      6 months ago

      Yeah I’m pretty sure people are just starting to use controllers for the controllers’ usecases. A lot of people (including me) played stuff like space simulators with mouse+keyboard, which are obviously not the right tool for the job.

    • storcholus@feddit.org
      link
      fedilink
      arrow-up
      5
      ·
      6 months ago

      Absolutely. I started cyberpunk again and it’s keyboard/mouse until I get in a vehicle, then it’s controller

      • Duamerthrax@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        6 months ago

        I have no idea why Halo is the only game that uses mouse for direct on driving. So much better fine control, but the pc only people I knew got so confused by it when it was ported the first time. I always quit Half life 2 episode 2 at the Strider Battle.

        • ILikeBoobies@lemmy.ca
          link
          fedilink
          arrow-up
          3
          ·
          6 months ago

          You might find one as an accessibility option

          I’ve been trying to make one in a normal form factor but can’t find anything on how to make a track ball from scratch/program a board to read it

        • ILikeBoobies@lemmy.ca
          link
          fedilink
          arrow-up
          2
          ·
          6 months ago

          My problem with touch pads is limited range, you constantly have to recentre. In a competitive environment that’s wasted ms where you are moving your finger back to make your next movement

          The thumb ball reduces the amount of that

          • asexualchangeling@lemmy.ml
            link
            fedilink
            arrow-up
            3
            ·
            6 months ago

            At least with the ones on the steam deck this is solved (for me) largely by software emulating the momentum of the trackball

    • f4f4f4f4f4f4f4f4@sopuli.xyz
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      6 months ago

      I just played through Portal again, using a DualShock 4… up until Test Chamber 18. It was simply not possible to look left/right without ever-so-slightly moving, enough to miss falling back into the portal.

      • asexualchangeling@lemmy.ml
        link
        fedilink
        arrow-up
        2
        ·
        6 months ago

        Personally on the steamdeck gyro, once I got used to it, has become indispensable for a lot of games to solve this sort of problem

    • Cagi@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      When playing through games with both shooting and driving (or horseback riding in RDR2) I keep my controller handy and swap between it and mkb. I find I generally prefer walking around with a controller until I need to shoot; I end up using the controller 75% of the time.