I can think of a handful of games that, despite being games that I’ve enjoyed, never really became part of a “genre”. Do you have any like this, and if so, which?
Are they games that you’d like to see another entrant to the genre to? Would you recommend the original game as one to keep playing?
EVE Online AKA Spreadsheets Online, back when I played it in 2009. No idea if it’s the same now. Almost entirely player driven economy and factions (outside of hi-sec).
Elite Dangerous, sort of. No other Space Sim is on its scale (I wouldn’t really call something like Space Engine a space sim). Unique, but mixed recommendations because it’s a very shallow game in a lot of ways, but it’s got a cool vibe. Speaking of which…
Space Engine. Not really a game, so much as a universe-simulator. It is unknown to this day how a mortal could create something of this grandeur. Maybe the source code will be released eventually.
Someone else already mentioned Noita :(
Cataclysm: Dark Days Ahead is the most realistic game ever made. No other game had made me ask “what would I do in real life?” before. Of course, this dies out the more you learn the meta, but your first dozen or so runs are special.
Minecraft is hardly unique now, but when it came out it was one-of-a-kind.
There are some other games that I’d call somewhat-similar. There’s that old Finnish game, whatsit called, is kind of similar in that it’s a wilderness survival roguelike. An innawoods run in Cataclysm can play kind of like that, though Cataclysm as a whole is a lot larger.
kagis
UnReal World
It never quite grabbed my interest the way Cataclysm has, but a lot of people like it. Huh. Apparently it’s not that old, though it goes for a Win95-era appearance.
Cataclysm, for those who haven’t played it, is a very complex open source open-world roguelike. The modeling of a lot of things, as the game has grown over the years, has become remarkably sophisticated, from local weather systems to things like very extensive (realistic, not like Borderlands guns) gun modding, vehicle (land, sea, air) creation and modeling, farming, NPC camps, cybernetics, mutation, sound/smell/sight tracking enemies, martial arts including weapons forms, skills, proficiencies, various types of real-world (and supernatural) diseases and parasites, brewing, modeling of fires, modeling of pain, temperature…it’s a bit of an organically-grown mishmash, but it’s become a game with an enormous amount of mechanics, albeit a very graphically-simple one. I would definitely recommend it to someone with the time and willingness to explore the game’s systems, which is not for everyone. You can just download builds yourself, or there’s a commercial version on Steam, if you want to support the developers.
Project Zomboid is very similar thematically to Cataclysm (zombie apocalypse, loot world for supplies to stay alive), but is far simpler in every respect, is real-time rather than turn-based, plays on handcrafted rather than procedurally-generated maps, has its zombie infections be incurable, and has combat that I really don’t like (though Project Zomboid also has a much gentler learning curve and a loveable raccoon mascot).
It’s important to note that Project Zomboid uses partial procedural generation, primarily to handle building interior furniture and loot spawning.