alessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agoMMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative directorwww.pcgamer.comexternal-linkmessage-square38fedilinkarrow-up1100arrow-down11cross-posted to: games@sh.itjust.works
arrow-up199arrow-down1external-linkMMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative directorwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agomessage-square38fedilinkcross-posted to: games@sh.itjust.works
minus-squareDaxtron2@startrek.websitelinkfedilinkarrow-up1arrow-down1·5 months agoAnd avoid 90% of the content and make MMOs feel even lonelier than they already do
minus-squareGamma@beehaw.orglinkfedilinkarrow-up1·5 months agoDoesn’t sound like the original commenter has that problem!
minus-squareDaxtron2@startrek.websitelinkfedilinkarrow-up1·5 months ago Locking content behind grouping is just plain annoying. Literally one of the core design elements of MMOs is group content
minus-squareGamma@beehaw.orglinkfedilinkarrow-up3·5 months agoGuess it’s not okay to enjoy as a solo player then ¯\_(ツ)_/¯
And avoid 90% of the content and make MMOs feel even lonelier than they already do
Doesn’t sound like the original commenter has that problem!
Literally one of the core design elements of MMOs is group content
Guess it’s not okay to enjoy as a solo player then ¯\_(ツ)_/¯