I have a GPU and CPU with integrated graphics; is there any way to check if it’s using the GPU or CPU? If it is a shader problem, is there a way to fix it?
You can check if it’s using the Discrete GPU by going into “Details” in your game’s bottle, then go into “settings”, and make sure that the toggle for “Discrete Graphics” is turned on. You can also set an environment variable; DRI_PRIME=1. Also might want to check your HDMI or DP cable is plugged into your GPU. You could also try checking GPU usage while the game is running, and seeing if it’s using your GPU at all.
You said you moved to Fedora from Pop_OS; If you are using an Nvidia GPU, you might want to check if you’ve got the Nvidia Proprietary drivers installed or the Nouveau drivers. You can check this by running lsmod | grep nvidia in a terminal. If you get any output whatsoever then you’re using the Nvidia Proprietary drivers, which is what you want for gaming.
If it is a shader issue; in the same “settings” in bottles make sure DXVK and VKD3D aren’t disabled. There’s no real way to bypass shader compiling. All your games need to compile shaders.
The only times I’ve encountered a game or program not launching via Bottles, it had to do with missing dependencies and/or other issues with the installer.
SteamDB has a list of dependencies that are used for Ape Out, of which you can try adding to your Bottle.
However, I would try running the game in Lutris; In Lutris, if you encounter issues with the game, you can click on “show logs” which will (hopefully) help you out a great deal. Lutris uses their own runtime which is primarily pulled from Valve’s Steam runtime (IIRC), saving you from having to hunt for dependencies (if missing dependencies are the issue).
It somehow just works with lutris thanks alto, Sorry for the trouble. I should just have tried lutris. Do lutris always download user-made scripts, or is it just if you select it?
I have a GPU and CPU with integrated graphics; is there any way to check if it’s using the GPU or CPU? If it is a shader problem, is there a way to fix it?
You can check if it’s using the Discrete GPU by going into “Details” in your game’s bottle, then go into “settings”, and make sure that the toggle for “Discrete Graphics” is turned on. You can also set an environment variable;
DRI_PRIME=1
. Also might want to check your HDMI or DP cable is plugged into your GPU. You could also try checking GPU usage while the game is running, and seeing if it’s using your GPU at all. You said you moved to Fedora from Pop_OS; If you are using an Nvidia GPU, you might want to check if you’ve got the Nvidia Proprietary drivers installed or the Nouveau drivers. You can check this by runninglsmod | grep nvidia
in a terminal. If you get any output whatsoever then you’re using the Nvidia Proprietary drivers, which is what you want for gaming.If it is a shader issue; in the same “settings” in bottles make sure DXVK and VKD3D aren’t disabled. There’s no real way to bypass shader compiling. All your games need to compile shaders.
When I enable DXVK and VKD3D, the game doesn’t launch. I am using an AMD GPU. I just get the same error
The only times I’ve encountered a game or program not launching via Bottles, it had to do with missing dependencies and/or other issues with the installer.
SteamDB has a list of dependencies that are used for Ape Out, of which you can try adding to your Bottle.
However, I would try running the game in Lutris; In Lutris, if you encounter issues with the game, you can click on “show logs” which will (hopefully) help you out a great deal. Lutris uses their own runtime which is primarily pulled from Valve’s Steam runtime (IIRC), saving you from having to hunt for dependencies (if missing dependencies are the issue).
It somehow just works with lutris thanks alto, Sorry for the trouble. I should just have tried lutris. Do lutris always download user-made scripts, or is it just if you select it?
No problem! I’m glad I could help :)
Lutris does not automatically download user-made scripts; you have to add them manually.