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They’ve also locked N64 and GBA behind an extra subscription model on the Switch. I’ve paid a month here and there for online support, I don’t want an entire year AND paying double to play one or two retro games.
And the emulators aren’t even particularly good compared to what the community has been cooking, especially the new N64 recompiler that runs the games with interpolation at 240Hz 4K HDR graphics with raytracing in proper 16:9. Meanwhile Nintendo didn’t even get the fog right on launch.
Just out of curiosity regarding the emulator features, why? The assets for N64 games can’t possibly be suitable for that sort of fidelity and I’m sure that all those extra frames are just generated along with the entire ray tracing functionality.
It does away with the emulation entirely, that’s the crazy part. It’s basically a PC port but most of it is generated. Those features have been injected directly into the game itself. It renders at that resolution, no upscaling. It’s still low res textures but the anti aliasing and overall sharpness of it all works out well. The animations are interpolated in-game, no fancy frame predictions or anything.
It would play absolutely fantastic at 720p on the Switch.
I’d be willing to pay that yearly fee for one game, just to have it on there and play when I want. Meanwhile I’ll be using my PSP, so good for handheld emulation.
They’ve also locked N64 and GBA behind an extra subscription model on the Switch. I’ve paid a month here and there for online support, I don’t want an entire year AND paying double to play one or two retro games.
And the emulators aren’t even particularly good compared to what the community has been cooking, especially the new N64 recompiler that runs the games with interpolation at 240Hz 4K HDR graphics with raytracing in proper 16:9. Meanwhile Nintendo didn’t even get the fog right on launch.
Other than not being able to remap buttons, their emulators on Switch are actually pretty good (except for the N64 one, as you said).
Just out of curiosity regarding the emulator features, why? The assets for N64 games can’t possibly be suitable for that sort of fidelity and I’m sure that all those extra frames are just generated along with the entire ray tracing functionality.
It does away with the emulation entirely, that’s the crazy part. It’s basically a PC port but most of it is generated. Those features have been injected directly into the game itself. It renders at that resolution, no upscaling. It’s still low res textures but the anti aliasing and overall sharpness of it all works out well. The animations are interpolated in-game, no fancy frame predictions or anything.
It would play absolutely fantastic at 720p on the Switch.
Don’t forget Genesis as well! Even though Nintendo certainly has.
I dont mind the subscription for the retro catalogue, but expand the fucking catalogue already. It shouldnt be as limited as it is.
I’d be willing to pay that yearly fee for one game, just to have it on there and play when I want. Meanwhile I’ll be using my PSP, so good for handheld emulation.