Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
See this and the dark ages theme makes me think we actually are going to see them try to pull off a complete FPS arsenal with no hitscans, or at least no pure hitscans.
If it works I could see it being a bold new direction for FPS design, why worry about balancing snipers if even your longest range weapons are still projectiles, also, why limit your arsenal design only to guns now that you don’t actually have the need to create that point and shoot sensation the same way. You could build an entire “FPS” that’s just snowball fighting and the different “weapons” in the arsenal are throwing implements.
Sounds kiddish but imagine being able to crack open a cozy game fps with some hot cocoa.
Honestly my first mental picture was something more like a really low rate of fire Splatoon except more about knocking down enemy “fortresses” instead of just coating the other side since… it’s snow, it’s already on both sides.
Different weapons would be stuff like slings for range, or a shovel for busting down snow castles, maybe it has a charged up projectile where your character gets a whole shovel full of snow and then lops it overhead to try and nail someone with an air mailed avalanche.
Also have an actual gun sometimes show up on the map but if you grab it all your shots miss for like ten seconds because funni.
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
See this and the dark ages theme makes me think we actually are going to see them try to pull off a complete FPS arsenal with no hitscans, or at least no pure hitscans.
If it works I could see it being a bold new direction for FPS design, why worry about balancing snipers if even your longest range weapons are still projectiles, also, why limit your arsenal design only to guns now that you don’t actually have the need to create that point and shoot sensation the same way. You could build an entire “FPS” that’s just snowball fighting and the different “weapons” in the arsenal are throwing implements.
Sounds kiddish but imagine being able to crack open a cozy game fps with some hot cocoa.
FPS and Snowball Fight give me South Park 64 flashbacks. I can’t allow us to go down that road again.
Honestly my first mental picture was something more like a really low rate of fire Splatoon except more about knocking down enemy “fortresses” instead of just coating the other side since… it’s snow, it’s already on both sides.
Different weapons would be stuff like slings for range, or a shovel for busting down snow castles, maybe it has a charged up projectile where your character gets a whole shovel full of snow and then lops it overhead to try and nail someone with an air mailed avalanche.
Also have an actual gun sometimes show up on the map but if you grab it all your shots miss for like ten seconds because funni.
You would really like Tribes.
I played tribes ascend in the past, and it was TONS of fun. Even if I did suck at actually hitting anything while zooming around lol.
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
Tbf, I did really like zooming lol. I loved the momentum mechanics so much. Making me miss it right now lol
There is a new tribes game being made now. Play testing on steam if you are willing to try the new one.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
Snipers, famously useless in real life due to ballistic physics.