Another good lesson about why we should trust only FOSS ecosystems

  • Ms. ArmoredThirteen@lemmy.ml
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    10 months ago

    Unity employee here, idk anything specific about the departments that handle this I wouldn’t even know what their name is. With that caveat, I will say that all the layoffs last year going into this year, changing CEOs, and the competition between big company beurocracy and the dying breath of small company culture, a lot of departments are behaving erratically. I wouldn’t be surprised if nobody internally has a clear answer why this was banned but others aren’t. Some workers may legit be trying to help but their hands are tied for corporate or maybe even legal reasons, it could be people trying to keep their heads down and close tickets quickly to keep metrics up in the hopes they’re less likely to be fired. I think you all know this already but please don’t be too hard on the workers we’re doing what we can but it’s a corporate mess right now

    • taanegl@beehaw.org
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      10 months ago

      Look, it’s a low level employee of a faceless corporation!

      GET 'IM!

      Jokes aside, thanks for the transparency, and salute to you and your coworkers for trying to weather the storm caused by “shifting paradigms”… that’s what they call it, right? I know the execs can shift my paradigm, that’s for sure.

      Peace and love.

  • Grass@sh.itjust.works
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    10 months ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • OsrsNeedsF2P@lemmy.ml
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      10 months ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.

  • Aurix@lemmy.world
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    10 months ago

    What a horrible way to handle this. A bit like YouTube demonetization policies.