Bethesda has so far stayed quiet about the update’s reception, so there’s no clue as to whether an official fix or even an option to rollback may be forthcoming.
My bet is they “fix” it in 6 months once most mods have been patched, this breaking them all over again.
I played Skyrim on and off (mostly off) starting about eeeh idk 4 years ago. Around November and a few months before that I got into the game again and decided to expand my mod list and go deeper into that rabbit hole. I’ve always played modded but it was pretty light stuff and nothing that required the script extender
Then they updated it and broke mods and just kept updating, so i bought oldrim and started again cus i only like to mod games that have stopped being updated for this exact reason
I only play Skyrim in VR now and there’s zero chance they ever update that.
I would love to play Skyrim vr but my laptop is an absolute powerhouse and doesn’t have the right ports for my vive pro and I use a family desktop that my family uses for sports simulators for VR
the desktop is pretty good but it’s a potato for vr. Capable of running if I turn the settings low enough and long load times :(
I’ve tried adapters that didn’t work and a wireless attachment requires me to open up the laptop and there’s probably no room in there cus laptop
Well, hope you can get it sorted at some point. I played through it on a 1660 with Quest 2 and it was amazing. The base game is a super lazy VR port, but a couple of mods can make it into one of the best VR games around.
Oh nice
But when I get a new computer (probably not for a good couple of years) I was gonna try to keep in mind the ports
I used to play vr on my vive but the slow loading times on the computer kinda made it slowly fall off
Plus all the games that currently have my attention are in pancake mode
I’d kind of been itching to revisit Skyrim after all these years; VR could be the way to go. Mind sharing what you’d consider the best VR mods?
The big three are VRIK to have a body, HIGGS for proper hand interactions and PLANCK for physics. And you’ll want something for magic selection. I got used to the glyph-writing system of MageVR, but there are some selection-wheel based mods that are highly praised if you want a more simple, if gamey, system.
For more I’d have to look into my modlist but these are the must-haves IIRC. Maybe there’s something new too. The modding scene was fairly active last time I checked.
Unless there’s been a breakthrough, it’s best to stay away from melee combat, as that’s more than a little jank. I went with a lightning mage and had a ton of fun. Stealth archer is of course always an option, but I couldn’t be arsed to keep crouching IRL all the time
Buy oldies on GoG, so you get control over versions.
The unpatched version of Fallout Tactics is incredibly fun. There are so many cool bugs that make the game more fun.
Will they be patched? It’s not like it’s a current game. Came out like 9 years ago. I imagine a lot of these mods have been abandoned
Good call - that could be it for a good chunk of them.
It’s the modders who need to adjust the mods.
I mean, technically yeah - the criticism here is just that Bethesda chose the worst possible time to drop an unnecessary patch considering the influx of new players from the TV show’s success.
Game came out 8 years ago
How many mod authors are gonna come back years after the last patch to fix their mods?
Bethesda screwed over the modding community
deleted by creator
It wasn’t unnecessary, it was definitely necessary and many people, including me, waited for it. It’s also the best time to drop the patch now that there’s the hype from the show. It’s unlikely to affect new players because it’s an issue with mods, not the actual game. Can’t image many players start a game for the first time and install mods but if anyone does that, there’s a warning. You can’t expect Bethesda to test the compatibility of their game with all the mods out there, that’s up to the respective modders.
You make a valid point, I just personally disagree that this was good timing on their part (and for the record I’m not downvoting you or anything). A better time would have been before the show dropped - granted, they likely didn’t anticipate its overwhelming positive reception.
I know I’m in the minority here, but I bought FO4 after watching the show and immediately installed the highest-rated mod pack on Nexus, assuming with a game this old it’d work great. I’ve been playing their games since Daggerfall and believe that modern Bethesda games are best played modded - at the very least with the unofficial patches that fix issues with the base game. I only found out a few days after starting my run that there was an incoming patch that’d ruin my fun.
Anyway - it’s not the end of the world. I’m used to patches breaking mods and having to replace them or wait months for them all to get updated. Just having some fun slagging on a publisher that, in my opinion, timed this badly. I don’t regret the 10 bucks I spent on the game, as I’ll eventually get back to it.
The very least I’d expect is a patch note that fixes some long standing bugs that are yet to be addressed officially, but have been fixed in the Unofficial Patch. Here’s their changelog, https://www.afkmods.com/Unofficial Fallout 4 Patch Version History.html , there’s one fix that was superseded by an official patch.
Yeah, its a good thing Bethesda games aren’t really known for having a vibrant modding community. Otherwise a bunch of headlines saying “new update breaks mods” might turn away a bunch of players who had originally played it on console and would have bought it on PC to try those mods.
Sarcasm aside, the amount of potential new players who changed their minds due to broken mods are far greater than the amount of new players who wouldn’t have gotten it if not for the update. If Bethesda dropped the update even a couple months ago, they could have had the best of both world. It was poorly timed, and definitely cost them sales.
Yes - unexpectedly, on a game that’s pretty much a decade old. Modders are not expected to maintain stuff that long, because when does that ever happen?
Then it’s just… badly executed at that.
Modders are not expected to do anything, there are also not a factor here as it’s not their game and the developers don’t need to check up with them. The update however has been 2 years in the making so hardly anyone can be surprised, especially modders.
- Tries to improve game
- makes everything significantly worse
Yep, classic Bethesda.
I should be surprised that a bunch of nerds are fixing game-breaking updates in their spare time that were created by a multi-billion dollar corporation, but I’m not, at all.
Plus, this is Bethesda, and in particular their open world games. They have always been shit the fans had to fix if they wanted to play it, as the foundation was solid but the company didn’t do any actual development.
When Bethesda began re-releasing Skyrim without ever fixing any of the many, many, MANY bugs, was when I realized they really don’t give a shit about quality. Unofficial Skyrim Patch has over a thousand bugs that haven’t been fixed by Bethesda, some as old as the original release.
This has been the gaming industry since the internet.
Back when gaming was still considered a niche pastime or just toys for kids, and the developers weren’t multi-billion corporations, the dynamic was one of a mutual love of the product.
That was like, barely a generation ago.
Oh man the Starfield modding scene is going to be a fucking ghost town.
It already is. Check it out on Nexusmods. I did so late last week and they couldnt even fill 1 row of new mods this week. Even Morrowind still gets that done.
Have they released a creation kit for Starfield yet?
That never stopped any previous Bethesda title from being modded.
Nope.
“Soon”. That’s all we got to go on. It’s coming “soon”.
Soon ^^TM
Bugthesda tried to patch something and fucked it up? Oh no, I am thoroughly shocked. Definitely didn’t see that coming.
I haven’t been having any major problems except for occasional framerate stuttering, but then I don’t use that many mods.
My only real complaint is that there’s really no new story content, it’s just a couple of new locations (Enclave checkpoints like FO3) some new armor and weapon types, and a handful of quests that are pretty much radiant quests with a coat of Enclave paint. Considering the download was like 10GB I was expecting more. If Google is telling me the truth, that’s bigger than all the other DLC combined.
I thought that it was going to be new Bethesda content, but then it was just workshop content, so it’s not substantial.
The title and the article are overdramaric. On PS5 it’s working great. The issue looks to be messing with mods (which had been expected), not breaking the actual game.
I’m not sure what exactly is the point of installing this update on PC other than a questline and some cosmetics? As this update was mainly targeted for consoles to increase framerate and resolution - which it did better than I expected - and PC players could already do that without the update.
A lot of people (myself included) had the update installed automatically by Steam with no option for rollback, so it caught people off guard.
Ok, that ideed sucks.
Works fine for me on Xbox Series X with the exception of a couple of crashes over the course of 3-5 hours. The only issue I see is this should have been an optional upgrade to give the modders time to fix their stuff.
I only experienced framerate drop in the prologue (in the house in 2077 and in the Vault) and 1 crash during it. Once I was out in the open world, tha game has been flawless.
The only thing I expected from this update was 60 FPS and - if it’s not too much to ask - higher resolution. They delivered that and more. Game runs smoothly and looks much better than I expected, more detailed (and much better than FO76). They also threw in some new content which I haven’t discovered yet so cannot vouch for it. The Enclave paint look great on everything though.
And remember, this is a free update. So I think people are going a bit too hard on Bethesda this time (I know it’s the trendy thing to do). They pissed me off when they delayed the update just to sync it with the show. But looking back from their perspective it was probably the right call since everyone is now more hyped to play the games.
EDIT: And exactly as you say - modders just need some time to update their mods. But you cannot expect Bethesda to have their update checked for compatibility with every mod out there.
I’ve done some of the enclave mission, it’s not bad.
Everything I hear about AAA games is just straight garbage
You living under a rock? Ghost of Tsushima, Spider-Man, Elden Ring, God of War, Doom Eternal, RE8, and Tears of the Kingdom are awesome AAAs of just the past 5 years to name a few.
It’s just that bad games tend to get more publicity cuz the mob likes to shit on them. Tbh, Cyberpunk wasn’t even a terrible game, it just dropped with performance issues that took over a year to mostly fix.
I’ll give you that all recent Ubisoft titles have sucked though.
I started to wait a year or two before I try them, that usually means they a) they got most bugfixes, b) additional content and c) they are on sale.
Perhaps
Because there’s a good experience buried under a mountain of extremely bad decisions. If the games lacked potential people wouldn’t care.
Mine works fine without mods on the next-gen update. It’s looking much better than before on my widescreen monitor. I used to need mods to make it work in 21:9 and unlocked framerate, and now it’s all supported by the stock game so I’m pleased with it.
I did have a crash to desktop bug until I disabled the Weapon Debris graphics setting though. That was my one lame hassle that happened with it.
Bethesda games are just a jobs program for modders at this point
Damn and the next one for Dragon’s Dogma 2.
Those flickering shadows you get whenever a light source moves—like, you know, the sun
🤦♂️
The base game is prettier and more stable in my few playthrough hours with the update.
I miss mods, but this was a significant improvement to the base game imho, especially base visuals, and mods will come.
Honestly the last time I launched the game in an unmodded, un-community patched state, a couple years ago to be fair, it crashed every half hour or so for me from runtime errors, so this feels like a more stable bedrock on which to build.
Just one Bethesda fan’s perspective.
I’ve seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.
I’ve seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.
Everyone I’ve seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don’t care enough to put in hours of proper testing.
Sounds like normal gamer bullshit to me, lol.
Carry on with our days.
Really? Cuz I’ve had multiple issues since the patch. Crashes seem pretty much the same pre and post patch, but I’m having way more issues with freezes on loads and fast travel.
Not to come across as defending bethesdas awful history; having multiple mods can be precarious, especially if you dont manage the load order
My anecdotal experience- update looks and works great on my original steam deck. Of course, my limited experience doesn’t make it a good patch!
Average Bethesda experience I guess
It actually fixed a game breaking crash on Xbox so I’m not gonna complain.
I’m just happy to have the wasteland back
Consider Tale of Two Wastelands if you have the Fallout and modding itches. I’ve got lifetime nexus premium back in the day so I loaded up a wabbajack playlist and was good to go in less than an hour. Otherwise, it just takes more time to follow a guide.
Be careful with your lifetime. Mine was “cancelled” after trying to do an account restore, and they gave me a few months free to compensate. Wish there was someplace else for mods that wasn’t run by scum.
Fallout really needs its own version of Minecraft’s Modrinth.
Does wabbajack now work on linux?
Nobody wants to make a Linux build?
It does not. A bit of intense work arounds can kind of make it happen, but many lists just fail.
Best bet it to use a VM of Windows, (or dual boot or whatever). But if you use Virtualbox, dont try to use a shared folder to make moving the mods easy, it just crashes the whole VM. My lazy work around was to use sftp to move the mods after.
I have heard of people making it work, but I can’t confirm for sure.
Capital punishment or Begin Again?
Begin Again
Happens every time, especially if it has been years since the last update.