- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
From the opinion piece:
Last year, I pointed out how many big publishers came crawlin’ back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.
Fanboys and monopolies, name a better combination.
Monopoly isn’t bad (or illegal) if it doesn’t exploit and/or abuse it’s market position, which Steam doesn’t.
But it does abuse its market position. By setting very high developer/publisher fees and forcing everyone to pay them. Don’t forget that from Steam perspective, developers and publisher are their consumers, not you. Their business is similar to supermarkets. Supermarkets don’t sell stuff to you, they provide selling and logistics services to produce manufacturers.
But those fees are counteracted by large user base, which is large due to the fact the platform is great and provides it’s users good features that aren’t elsewhere. A s large user base means large buying power, which directly translates to higher sales and thus higher profits.
If a supermarket gives the customers a nice place to stay, and provides extra features others don’t, the extra cost for having your store in there (in Steam terms higher commissions, although I personally think it’s adequate, but I digress) is offset by having bigger profit overall.
That doesn’t mean Steam doesn’t abuse its power. Because they sure do.
How? By being a good company? Look at the Google Play Store lawsuit, and why were they sued, any why they lost. Steam is not abusing it’s position. And if you think they do, gimme an example or two please.
Steam has several lawsuits and class actions over their head: