nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square30fedilinkarrow-up1145arrow-down16cross-posted to: pcgaming@lemmy.ca
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square30fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up18arrow-down1·8 months agoDon’t forget, Starfield was Todd’s dream game.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up16arrow-down2·edit-28 months agoYeah, he must have been dreaming it was a good game
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game