How did we get here?

  • R0cket_M00se@lemmy.world
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    9 months ago

    I agree in theory but Fallout 3 is a horrible example, the art direction was the epitome of the era’s fascination with bland brown and sickening green landscapes.

    The answer here is to ask if photorealism matters to the game or not, if another type of art direction suits better then do that. Hell, look at Boltgun or even just games that used contrast and bold colors to their advantage like Halo 3 or Mass Effect 2.