• jackeryjoo@lemmy.world
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      1 month ago

      I assume he means that there’s no way to perms die or challenge to the game from a combat standpoint, that is more story driven. If so, he’s right. Double fine specifically built that into their game design. It was an intentional choice

      • hasnt_seen_goonies@lemmy.world
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        1 month ago

        So the ability to permadie would be a lives system that you could run out of lives? That seems like an old design philosophy to me.

  • fckreddit@lemmy.ml
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    1 month ago

    I absolutely had a blast with Psychonauts 2. I loved each and every character and levels associated with them. Since I never played the original, I honestly cannot tell if it played it safe.

  • spacemanspiffy@lemmy.world
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    1 month ago

    In a lot of ways I felt that 2 was an improvement on the original.

    Still though, if I had to pick, there was something about the original that I liked more.

    Wonderful games, both of them, though.